Total War: WARHAMMER III

Total War: WARHAMMER III

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The Warrior and The Monster
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overhaul
Tags: mod
File Size
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263.799 MB
23 Nov, 2024 @ 8:16am
14 Dec, 2024 @ 1:01pm
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The Warrior and The Monster

Description
This mod adds 37 new lore friendly units to the Norscans. 7 exclusive to Throgg. 6 exclusive to Wulfrick, 20 to Norsca as a whole including 5 Regiments of Renown plus a Shaman-Sorcerer of Beasts with the ability to shift into 3 different forms. It also adds 3 effects to Norsca's economy buildings allowing them to scale better into late game and to better reward the player for aggression. Raiding should be worth the effort now and the more slave camps you have, the more income all your building produce.

With Chaos getting all the fun new toys lately, Norsca was feeling a little overlooked. So I decided to give modding another shot in an attempt to rectify that state of affairs and to distract me from my cancer. This mod was made to emulate CA's lord pack style, except instead of adding 2 new lords its updating 2 old ones. This solidifies Norsca's identity as a horde of monster from the north and the mad men who hunt and live among them. Should help them keep pace with all the other modded to death factions out there.



:Wulfrick:
Marauders (Looted Pistols)
Marauder Hunters (Looted Rifles)
Marauder Ice Wolves Chariots (Looted Bunderbuss)
Marauder Chariots (Looted Rifles)
Marauder Champions (Looted Rifles) {Limited} Capacity can be gained from building Plunder Halls
War Mammoth (Looted Blunderbuss) {Limited} Capacity can be gained from building Dark Furnaces
War Mammoth (Looted Rifles) {Limited} Capacity can be gained from building Dark Furnaces

:Throgg:
Cygor
Gor Herd
Razorgor Herd
Ungor Raiders
Ungor Spearmen
(Shields)
River Trolls
Stone Trolls


:Norsca:
Shaman-Sorcerer (Beast) {3 possible Skin Change options -Skin Wolf- Minotaur-Cold Blood-}
FOR CUSTOM BATTLE ONLY TAKE ONE AT A TIME OR THEY WILL NOT WORK CORRECTLY.
Thralls
Gorebeasts (Considered 'Trolls' for the purposes of buffs)
Hunting Hawks
Marauder Horsemen (Dual Axes)
Feral Bears
Feral Ice Bears
Sabretusk Pack
Giant Wolves
Wyvern
Cave Trolls
{Limited} Capacity can be gained from Mines (Iron-Marble-Obsidian-Gem-Gold-Salt) or Throggs Throne which is the only building that can recruit them.
Centigors of Tzeentch {Limited} Capacity can be gained from honoring the Eagle
Minotaurs of Khorne (Great Weapons) {Limited} Capacity can be gained from honoring the Hound
Bile Trolls of Nurgle {Limited} Capacity can be gained from honoring the Crow
Fiends of Slaanesh {Limited} Capacity can be gained from honoring the Serpent
War Mammoth (Slaanesh) {Limited} Capacity can be gained from honoring the Serpent
War Mammoth (Khorn) {Limited} Capacity can be gained from honoring the Hound
War Mammoth (Tzeentch) {Limited} Capacity can be gained from honoring the Eagle
War Mammoth (Nurgle) {Limited} Capacity can be gained from honoring the Crow

:RoR
Great Roc (Giant Eagle)
Alpha Beast (Gorebeast)
Man-Eaters of Tsavo (Sabretusk Pack)
Kurgan Steppe Screamers (Marauder Horsemen - Dual Axes)
Skaeling Ice Tooth Pirates (Marauder Hunter - Looted Blunderbuss)

:Building Effects:
Troll Lair & Fog Shrouded Fen (where moved down a level allowing them to built at settlement level 2 & 3 respectively)
Fur Stash (+1% to all building income faction wide)
Beast Tanner (+2% to all building income faction wide)
Slaver's Camp (+3% to all building income faction wide)
Loot Pile (+20% income to raiding in adjacent provinces) (+2% income to sacking settlements faction wide)
Trophies of Battle (+35% income to raiding in adjacent provinces) (+4% income to sacking settlements faction wide)
Plunder Hall(+50% income to raiding in adjacent provinces) (+6% income to sacking settlements faction wide)

Should play well with other mods, its all pretty much additional content, changes very few native files, mostly text entries.

Made a sub-mod that allows you to use Glenius Maximus's Norsca Reskin mod with these units.
This is strictly visual and optional.
LINK https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3379253063
Popular Discussions View All (2)
0
5 Dec, 2024 @ 9:53am
Faction and Unit Design
Wiid
0
23 Nov, 2024 @ 5:27pm
Future Plans
Wiid
51 Comments
Centurio 29 May @ 6:48am 
Update pls!
Dragen Everchosen 25 May @ 4:17am 
any plans to update?
MVGkaiser 29 Apr @ 12:43pm 
update please
Ahab 12 Apr @ 10:37am 
Can you update this mod to allow SCM Tribes of the North to recruit these guys please?
Roque the Rogue 23 Mar @ 5:38pm 
No, confirmed it a while ago, mod works fine and does a great job, it does edit faction stuff but its pretty harmless if you combine several mods, good work here.
Roque the Rogue 3 Mar @ 6:16pm 
Does this cause CTD if you DONT have the paunch and beastmen dlc?
Wiid  [author] 25 Feb @ 12:46pm 
new units
Anax 25 Feb @ 4:57am 
is these Marauders with guns replacing the normal Marauders or they are new units?
Sombidy 1 Feb @ 11:42am 
works as intended but beastmen units/slannesh units dont show on the recruit building! Thanks for hard work!
Wiid  [author] 1 Feb @ 10:12am 
It should work fine but ill get it updated soon