Total War: WARHAMMER III

Total War: WARHAMMER III

The Warrior and The Monster
51 Comments
Centurio 29 May @ 6:48am 
Update pls!
Dragen Everchosen 25 May @ 4:17am 
any plans to update?
MVGkaiser 29 Apr @ 12:43pm 
update please
Ahab 12 Apr @ 10:37am 
Can you update this mod to allow SCM Tribes of the North to recruit these guys please?
Roque the Rogue 23 Mar @ 5:38pm 
No, confirmed it a while ago, mod works fine and does a great job, it does edit faction stuff but its pretty harmless if you combine several mods, good work here.
Roque the Rogue 3 Mar @ 6:16pm 
Does this cause CTD if you DONT have the paunch and beastmen dlc?
Wiid  [author] 25 Feb @ 12:46pm 
new units
Anax 25 Feb @ 4:57am 
is these Marauders with guns replacing the normal Marauders or they are new units?
Sombidy 1 Feb @ 11:42am 
works as intended but beastmen units/slannesh units dont show on the recruit building! Thanks for hard work!
Wiid  [author] 1 Feb @ 10:12am 
It should work fine but ill get it updated soon
Sombidy 1 Feb @ 7:10am 
Updated for 6.0?
Wiid  [author] 22 Dec, 2024 @ 12:00pm 
@sigmar_discilpe I marked that stuff as spoiler so you have to mouse over it to see it. Helps the page feel less like a word salad.
sigmars_disciple 22 Dec, 2024 @ 9:48am 
Very cool, pretty large mod here! Congrats

The description could be made quite a bit easier to read with some basic formatting, I think (e.g. taking out repetition like "capacity can be gained from...." or using HTLM formatting or CAPITALIZATION for headlines <3
Wiid  [author] 12 Dec, 2024 @ 6:12pm 
Updated for the new DLC. Shouldn't have any issues.
nrfb 9 Dec, 2024 @ 7:14am 
woo!
Wiid  [author] 8 Dec, 2024 @ 9:50pm 
:Small Patch:

-Added-
Centigors of Tzeentch {Limited} Capacity can be gained from honoring the Eagle
Minotaurs of Khorne (Great Weapons) {Limited} Capacity can be gained from honoring the Hound
Bile Trolls of Nurgle {Limited} Capacity can be gained from honoring the Crow
Fiends of Slaanesh {Limited} Capacity can be gained from honoring the Serpent

Recruited from Offering of Slaughter building.

Gorebeasts recruitment shifted to Ruinous Kiln
Razorgor Herd recruitment shifted to Beast Dens
Wiid  [author] 8 Dec, 2024 @ 12:50pm 
I might tie that into Honoring the Crow but then I feel like I should give the other gods their own specialty units.
Wiid  [author] 8 Dec, 2024 @ 12:48pm 
@nrfb River Troll Hag is hopefully coming in the future and I just want to figure a neat way for the player to acquire the Bile Trolls. Like the Cave Trolls, I want them to be something you have to work for to get.
nrfb 8 Dec, 2024 @ 12:15pm 
I don't normally pester a modder for additions but River Troll Hags and Bile Trolls for Throgg would be dope. Great mod.
Wiid  [author] 6 Dec, 2024 @ 7:57pm 
:Small Patch:

Fix the last few bugs I could find, mostly just visual stuff and added the last unit to top the roster off.

Marauder Champions (Looted Rifles).
Wiid  [author] 4 Dec, 2024 @ 2:59pm 
:Update is live:

Overhauls Shaman-Sorcerer of Beasts (hopefully) killing any more bugs and while I was at it I added 2 new forms for him to transform into (Minotaur and Cold Blood)

Added "Cave Trolls" which is a powerful limited Troll unit only recruitable from Throggs Throne landmark building.

The Upgunned and Chaos Mammoths along with the new Cave Trolls are now limited to a capacity which is increased by the Lords Legendary Items and the Favor of the Gods mechanic. Mined resources also grant access to one additional Cave Troll unit. Making everything interconnected.
Wiid  [author] 3 Dec, 2024 @ 1:22pm 
Update soon to patch the Shaman of Beasts and add a few more things.
Wiid  [author] 1 Dec, 2024 @ 10:20am 
@Samielek found the bug you spoke of, working to kill it now. Everything else works fine so just dont use the Shaman of Beasts in the meantime. I have something fun planned for him soon any way.
Augustus 30 Nov, 2024 @ 8:31pm 
You got a submod that one norscan lord gets them all?
Samielek 30 Nov, 2024 @ 4:52pm 
Found visual bug. When you start Wulfrik campaign, you got hero (Norscan wizard) right next to wulfrik army. This hero is using wrong 3D model on world map (Valkia reskined model) and his unit 2D art in army panel shows goblin spearman unit with 1 member count.

I'll look tomorrow if this is caused by the: reskined valkia model (made by LIG) or SCM: Tribes of the North and lastly possibly Eye of the Gods for the Norsca
Wiid  [author] 29 Nov, 2024 @ 10:58pm 
:Big Patch:

I noticed some of the units where not getting bonuses from the tech tree an discovered a problem, which I was able to solve, but unfortunately this required me to rework some of the tables. Making the update not save compatible. So sorry to anyone that started a game over the last 2 days.

All the tech and skill bonuses should now be working as intended and I even rewrote much of the text of the effects to make it extra clear what unit the buffs apply to. The mod is currently being worked on but this *(hopefully)* is the only time an update will crash any running games.
Wiid  [author] 29 Nov, 2024 @ 2:02pm 
Not that I'm aware of I didnt touch anything related to that but I'll look into it.
Thanks for letting me know.
Guts The Black Swordsman 29 Nov, 2024 @ 11:03am 
@Wiid does this mod break the monster hunts? because after activating it , the monster hunts don't progress.
Wiid  [author] 29 Nov, 2024 @ 10:10am 
:Small Patch:

:Removed an ability the Mammoths were not supposed to have.
:Added relevant Attrition immunities to the new units. Didn't realize they were not active because I was doing a large amount of testing with Throgg and he makes units immune to attrition. Should be working just fine now. Sorry about that.
4ydra 29 Nov, 2024 @ 7:10am 
That's exactly the kind of Norsca overhaul I'm waiting for years. Thanks!
Wiid  [author] 29 Nov, 2024 @ 6:55am 
Right now I'm trying to see if I can slot my mod in with Norsca Expanded Roster Mod by Decomposed. They work fine together but there some stats and text I need to change. I dont know if it would work better to have a sub mods or if Decomposed is ok with me porting units over directly.
Wiid  [author] 29 Nov, 2024 @ 6:52am 
Who knows. I'll wait a bit an work on some other things and if he doesn't become active I'll port and update it and just take it down if he comes back and has issues with it.

I dont want to 'steal' anyones work but I also dont like letting shit rot unused and un-updated.
Modern Spartan 29 Nov, 2024 @ 6:43am 
He hasn't posted anything in 3 months
Modern Spartan 29 Nov, 2024 @ 6:42am 
Ah thats fair! Then here's hoping he replies! Admittedly I don't know if he's even still working on it
Wiid  [author] 29 Nov, 2024 @ 5:33am 
I dont know if I can stick artillery on the mammoth, thats beyond my skills with the asset editor atm. I only just figured out how to remove pieces of the model (Alpha Beast). Adding new ones and new animations that go on top. Thats a long ways away for me. And I havent been able to get any help.
Wiid  [author] 29 Nov, 2024 @ 5:30am 
@Modern Spartan

Thats actually why I wanted to add it to my mod so I could edit it. You'll notice all my Mammoths are treated as proper ranged units so you can actually direct their fire. My fortress mammoth would function the same way. Plus it had explosive cannonballs making it actually use full for killing units not just walls.
Modern Spartan 28 Nov, 2024 @ 8:12pm 
As cool as that mod was, the sideways cannons always irked me. Im thinking of a simple mortar piece on the back that can actually contribute to the battle, without making the starting formation completely cockeyed.

Heck even the lizardmen have forward facing artillery on their monsters! It looks amazing before the initial clash, and needs WAY less micro
Wiid  [author] 28 Nov, 2024 @ 6:59pm 
@Modern Spartan

I wanted to add the Fortress Mammoth mod to this one for that very reason but the creator never got back to me.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2859631246&searchtext=fortress+mammoth
Modern Spartan 28 Nov, 2024 @ 1:53pm 
One thought for WulfricK? A mammoth with a pistol team and a mortar on its howda! Throgg got the Cygor and thus has artillery, it would fit the looted guns bit to have an artillery mammoth! Or possibly a cannon, whatever strikes your fancy!
Wiid  [author] 28 Nov, 2024 @ 12:47pm 
It also fixed the Gorebeast teleporting animation glitch. Should work alot better now.
Wiid  [author] 28 Nov, 2024 @ 12:37pm 
:Update is live:

It adds 1 new unit, 5 Regiments of Renown and 3 new building effects.

Happy Turkey day.
Wiid  [author] 25 Nov, 2024 @ 1:12pm 
@MadGAD I have to figure out those systems before I can think about implementing something like that. It's a good idea though, I'd love if you could get the base mammoth then upgrade it into one of the new ones.
PorkNotBeef 24 Nov, 2024 @ 6:16pm 
Hell yeah, my dreams of gun-totting Norscan pirates is at hand :steamsunny:
MadGAD 24 Nov, 2024 @ 2:56pm 
What about warband upgrade mechanics to upgrade marauders into your Marauders Line Infantrty?
Deathbringer 23 Nov, 2024 @ 5:04pm 
Nice. Maybe one for breath yet don't sweat it.
Wiid  [author] 23 Nov, 2024 @ 5:01pm 
No they have magical javelins. I tried to add a breath attack but I couldn't get the animations to line up for it to not look silly. I realize in retrospect those pictures to make it look like they do though.
Deathbringer 23 Nov, 2024 @ 4:28pm 
Wait do these Mammoth have a breath attack @Wild?
Wiid  [author] 23 Nov, 2024 @ 4:13pm 
Thanks guys.
Deathbringer 23 Nov, 2024 @ 2:12pm 
Nice to see your Mammoth variant came to life. i didn't know you added all the units I legit wanted. Thank for make such a great norscan mod.
martybell34 23 Nov, 2024 @ 12:32pm 
amazing