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Please fix this, thank you.
It looks like your modifiers might incentivise the creation of cadet houses by players, both when the founding house is full of negative modifiers and when you want your nice shiny new positive modifiers to apply to your kids but not to any of your dynastic rivals. I know that there are some limited benefits to creating a new house in the base game, but this looks like it could make that feel more strategic. Very nice to see.
Do the modifiers apply regardless of culture and religion? For example, if your culture (or your House Head's Capital's culture?) is Bellicose and has Warrior Culture, it would feel weird to get a debuff for sending my heir into war unless I did something egregious with troop placement (eg, plague, 1-unit army, etc).
(Also, your English is great! If you need me to clarify anything, just say.)
here's my Chinese translation:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2903983628
안녕하세요 MOD가 너무 마음에 드는데 기계번역 오류가 많아 다시 번역해 주셨네요. 설명에 추가해주시면 감사하겠습니다. 아래는 제가 번역한 MOD URL입니다. (한국어는 Google에서 번역한 것이므로 오류가 있을 수 있습니다. 죄송합니다.)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2903983628