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Please fix this, thank you.
It looks like your modifiers might incentivise the creation of cadet houses by players, both when the founding house is full of negative modifiers and when you want your nice shiny new positive modifiers to apply to your kids but not to any of your dynastic rivals. I know that there are some limited benefits to creating a new house in the base game, but this looks like it could make that feel more strategic. Very nice to see.
Do the modifiers apply regardless of culture and religion? For example, if your culture (or your House Head's Capital's culture?) is Bellicose and has Warrior Culture, it would feel weird to get a debuff for sending my heir into war unless I did something egregious with troop placement (eg, plague, 1-unit army, etc).
(Also, your English is great! If you need me to clarify anything, just say.)
here's my Chinese translation:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2903983628
안녕하세요 MOD가 너무 마음에 드는데 기계번역 오류가 많아 다시 번역해 주셨네요. 설명에 추가해주시면 감사하겠습니다. 아래는 제가 번역한 MOD URL입니다. (한국어는 Google에서 번역한 것이므로 오류가 있을 수 있습니다. 죄송합니다.)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2903983628
Also, I'm assuming this trait only kicks in once they're 16 or whatever?
@justinpark10007 그저 감사! 더 좋은 모드 만들도록 노력하겠습니다!
@von_das Thanks! Have fun!
환희 +30
@황맘이 재밌게 해주시면 그저 감사!
Having specific characters referenced in the modifiers would help a lot, if possible.
Such extreme house modifiers are unlikely unless you're using a mod that drastically inflates character stats, or you have several hundred 'landlord' members spread out the whole world. If you continue to experience issues, this mod can be safely removed at any time.
It's a "House" modifier, not a Dynasty. If you get a ton of modifiers at once—like, say, a bunch of house members kicking the bucket simultaneously—you could become super powerful or super weak. But that's about as likely as winning the lottery, so no worries.
It must be coincidence.
Players will receive a notification when a House modifier is added, informing them of the death. Currently, hovering over the House modifier does not display which character the modifier refers to. This will be improved in the future.
As for the traits, there is another thing that confuses me a little. I got "Well-Rounded Mastermind" after the landed heir I mentioned - a guy with 12 or more in all stats - died. I guess that this trait refers to him, as the living ruler(s) of my house aren't remotely well-rounded, but it would be less confusing if it and some other traits made it clear in their descriptions that they referred to someone who died.
"When a certain member of your house dies"
Does this apply to every landed house member? I only gave it a brief whirl so far and got a bunch of modifiers from my landed heir dying, with the original ruler still alive. I take it this is intentional? Not that it doesn't make sense, I suppose (he outshined his father anyway).
But I can’t see them
Where are they on the trait?