Sea Power

Sea Power

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Los Angeles Flt II & III Submarines
   
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File Size
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6.709 MB
25 Nov, 2024 @ 4:02pm
10 Jan @ 1:31pm
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Los Angeles Flt II & III Submarines

Description
This Mod adds the Los Angeles Flight II and Flight III Submarines to the game. This will allow you to create missions using LA Flt II & III Submarines. The Mod uses slight changes to game files to try to minimize impact from patches and upgrades to the bas
19 Comments
General Jack Ripper 4 May @ 5:48pm 
THERE'S LITERALLY NOTHING IN THIS GAAAAAAMMMMMEEEEE!!!!
^^ My impression of that Scarecrow369 guy. ^^

LMAO.
Echo 14 Mar @ 10:20am 
@ScareCrow369 someone is a grumpy boy :(
ltjgbeam  [author] 17 Jan @ 6:35pm 
@ScareCrow369 I already own Cold Waters. I created the first full modded campaign (2004 Campaign) for it in 2017. I modded the Los Angeles Flt II, Flt III, and Seawolf-class subs into that game approximately a year before Killerfish Games released the 2000 Campaign update that added official versions of them.

You can find that mod on SUBSIM.COM . Here'a link: https://www.subsim.com/radioroom/downloads.php?do=file&id=5258

I did it because, USS ANNAPOLIS SSN-760, a Flight III that I was aboard, wasn't in the game at launch. I did the same here.

I'm sorry you don't like the Sea Power game, and apparently, also don't like my mod. But, I don't care. I did the Mod for my personal entertainment, and for others who want the Flt II and Flt III boats. You are apparently not my target audience. If you don't like the Mod, don't subscribe. It will not upset me if you make that choice.

Salvo regards.
ScareCrow369 17 Jan @ 6:00pm 
Honestly how hard is it to go buy "cold waters" that already has submarines in it instead of making a mod that the devs are going to patch over?! Sea power is pure trash a hollow empty game offering nothing aside from user created content through the workshop and not even that content will work half the time.
jasoriab 9 Jan @ 9:08pm 
@ltjgbeam This was a bug that has been around since previous versions of the game. The developers have already fixed it in the game files of the current version.

What I have detected is another bug, you have to change the value of NumberOfSensorSystems to 7 when adding the new sensor.
ltjgbeam  [author] 9 Jan @ 4:49pm 
Added fins for External 6" Countermeasures to LA Flt III. Still not completely finished, but close. Updated LA Flt III sonar to BQQ-10.
ltjgbeam  [author] 9 Jan @ 4:48pm 
@jasoriab Thanks for pointing out the typos in the 109c.ini fie. I didn't comment those out, or change them, so I suspect they were in the original file that I cloned to create my version. I corrected them though in my file. As you said, they might be activated by Triassic in the future.
jasoriab 2 Jan @ 7:12am 
Hi ltjgbeam

There is a small typo in the following .ini files that define this missil: usn_ugm-109c.ini

The TeminalDiveDistance and TeminalAlt fields are missing a letter r in them.

Although both lines are currently commented, it is better to correct it in case you use it in the future.
ltjgbeam  [author] 12 Dec, 2024 @ 10:19pm 
You are most welcome. Thanks for the help tracking it down..
jasoriab 12 Dec, 2024 @ 10:13pm 
Yes, it's already fixed.

Thanks :steamthumbsup::steamthumbsup: