Sea Power

Sea Power

Los Angeles Flt II & III Submarines
19 Comments
General Jack Ripper 4 May @ 5:48pm 
THERE'S LITERALLY NOTHING IN THIS GAAAAAAMMMMMEEEEE!!!!
^^ My impression of that Scarecrow369 guy. ^^

LMAO.
Echo 14 Mar @ 10:20am 
@ScareCrow369 someone is a grumpy boy :(
ltjgbeam  [author] 17 Jan @ 6:35pm 
@ScareCrow369 I already own Cold Waters. I created the first full modded campaign (2004 Campaign) for it in 2017. I modded the Los Angeles Flt II, Flt III, and Seawolf-class subs into that game approximately a year before Killerfish Games released the 2000 Campaign update that added official versions of them.

You can find that mod on SUBSIM.COM . Here'a link: https://www.subsim.com/radioroom/downloads.php?do=file&id=5258

I did it because, USS ANNAPOLIS SSN-760, a Flight III that I was aboard, wasn't in the game at launch. I did the same here.

I'm sorry you don't like the Sea Power game, and apparently, also don't like my mod. But, I don't care. I did the Mod for my personal entertainment, and for others who want the Flt II and Flt III boats. You are apparently not my target audience. If you don't like the Mod, don't subscribe. It will not upset me if you make that choice.

Salvo regards.
ScareCrow369 17 Jan @ 6:00pm 
Honestly how hard is it to go buy "cold waters" that already has submarines in it instead of making a mod that the devs are going to patch over?! Sea power is pure trash a hollow empty game offering nothing aside from user created content through the workshop and not even that content will work half the time.
jasoriab 9 Jan @ 9:08pm 
@ltjgbeam This was a bug that has been around since previous versions of the game. The developers have already fixed it in the game files of the current version.

What I have detected is another bug, you have to change the value of NumberOfSensorSystems to 7 when adding the new sensor.
ltjgbeam  [author] 9 Jan @ 4:49pm 
Added fins for External 6" Countermeasures to LA Flt III. Still not completely finished, but close. Updated LA Flt III sonar to BQQ-10.
ltjgbeam  [author] 9 Jan @ 4:48pm 
@jasoriab Thanks for pointing out the typos in the 109c.ini fie. I didn't comment those out, or change them, so I suspect they were in the original file that I cloned to create my version. I corrected them though in my file. As you said, they might be activated by Triassic in the future.
jasoriab 2 Jan @ 7:12am 
Hi ltjgbeam

There is a small typo in the following .ini files that define this missil: usn_ugm-109c.ini

The TeminalDiveDistance and TeminalAlt fields are missing a letter r in them.

Although both lines are currently commented, it is better to correct it in case you use it in the future.
ltjgbeam  [author] 12 Dec, 2024 @ 10:19pm 
You are most welcome. Thanks for the help tracking it down..
jasoriab 12 Dec, 2024 @ 10:13pm 
Yes, it's already fixed.

Thanks :steamthumbsup::steamthumbsup:
ltjgbeam  [author] 12 Dec, 2024 @ 10:10pm 
Thanks! I think it's solved now. Let me know if it's working correctly now.
jasoriab 12 Dec, 2024 @ 9:58pm 
ltjgbeam  [author] 12 Dec, 2024 @ 9:30pm 
I don't,see how that happened, the original folder is not in the Mod folder. Can you include a screen shot so I can see what you're seeing?
jasoriab 12 Dec, 2024 @ 9:16pm 
Hi,

In this latest version, you have mistakenly included the original/ directory of the game with all the data it includes, which is more than 4Gbs.

Can you check it?
SKIBIDI_RIZZLER123 5 Dec, 2024 @ 11:04am 
maybe russian subs with calibr missiles next? you could use tomahawk as model because they are very similiar in look
der Chemie Lehrer 2 Dec, 2024 @ 7:57am 
Sehr Gut
ltjgbeam  [author] 25 Nov, 2024 @ 7:08pm 
You're welcome. Let me know how it works for you! Salvo regards!
IRememberJeep 25 Nov, 2024 @ 6:22pm 
This is fantastic. Thank you for sharing this. Tested the Flight III out already. Absolutely making my next mission around this one. Cheers Navy.