Stranded: Alien Dawn

Stranded: Alien Dawn

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New Earth Tech
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2.012 GB
26 Nov, 2024 @ 7:36pm
12 Aug @ 6:59pm
65 Change Notes ( view )

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New Earth Tech

In 1 collection by Mantastic
Mantastic's Stranded: Alien Dawn Mods
21 items
Description
Want more high-tech content for the middle/end game? Now it's yours!

This mod features a selection of new buildings, resources, weapons, and armors to better enhance your base and defend both it and your colonists from late game attacks.

Please Thumbs Up and Favorite this mod if you enjoy it's content.

If you enjoy my mods and want to support my work, please donate here. :)[buymeacoffee.com]

Originally born from the various Cyberpunk mods (with justin.crause's permission), this new version of the Cyberpunks Weapons, Armor, & Buildings Only mod features a lot of changes, enhancements, rebalancing, and more content to come. See the Change Notes tab for all the details on the 2.0 update. Make sure not to use the Cyberpunks - Scenario or Characters mods as they will heavily conflict in some situations.

For the ultimate beginning to end mod synergy experience that gives you a true challenge, I highly recommend playing it with these other mods:
  • Old Earth Tech - Redux + Research and Resource Integration Add-ons
  • Research & Development Costs - Mod Support
  • Insects Level Up All Species + The Nests Awaken!
  • Cyberpunk Tools
  • Skill Mastery Rewards
  • Drones of War + Drones of Peace
  • Mobile Turrets of War
  • More Challenging/Realistic Farming
  • Pursue Hostiles (to get the most of the melee and short range weapons)

There's a ton of content, so strap in.

Weapons from lowest to highest tier:
  • Powered Shortbow
  • Powered Crossbow
  • Pacifier Rifle (taming creatures only)
  • Plasma Laser Rifle (Penetrating projectiles to hit all enemies in a line)
  • Plasma Bow
  • Plasma Pistols 1.0 and 2.0 (Superior to the Laser Pistol 1.0 and 2.0 respectively)
  • Plasma Pike (Superior to the Laser Pike)
  • Plasma Shotgun (Superior to the Pulse Rifle 2.0)
  • Plasma Sniper Rifle (Superior to the Sniper Rifle 2.0)
  • Plasma Sword (Superior to the Laser Sword)
  • Atomic Pistol (ultimate weapon)
  • Atomic Bow (ultimate weapon)
  • Atomic Crossbow (ultimate weapon)
  • Atomic Rifle (ultimate weapon)
  • Atomic Shotgun (ultimate weapon)
  • Atomic Spear (ultimate weapon)
  • Atomic Sniper Rifle (ultimate weapon)

Armor:
  • Advanced Synthetic Armor - Additional protection compared to regular Synthetic, along with immunity to lightning strikes and some energy and gas protection.
  • Silicon Armor - High tier armor with more blunt and piercing protection, with some energy protection and gas protection.
  • Atomic Armor - The ultimate armor. High protection against all damage types, immunity to environmental hazards, and speed and health boosts.

Buildings:
  • Dry Ager - Modern appliance for drying meat, smokeleaves, and hides faster.
  • Advanced Fermentation - Ferments fermentables fermentably faster.
  • Atomic Power - Generator and batteries. Produces a huge amount of power, but requires nuclear material to operate.
  • Atomic Turrets - Advanced turrets that feature a pulse gun, railgun, laser, flak cannon, or mini-nuke.
  • Carbon Power Pole - Much sturdier power pole compared to wood and metal.
  • Composter - Turn old or unwanted fruits, veggies, plant matter, and meals into manure.
  • Crystal Battery - Increased HP and storage compared to vanilla.
  • Factory Forge - Advanced Forge for creating large amounts of bricks, concrete, and metal.
  • Enhanced Medical Bed - Advanced healing bed that heals faster than vanilla.
  • AI Research Desk - AI powered research desk that's 25% faster than the Advanced desk, and 50% faster than the regular one.
  • Military Wardrobe - Large storage for clothing, armor, and weapons.
  • Resource Warehouse - Large general storage building that's outdoor only, but stores a lot of resources at cold temps.
  • Energy Crystal Generator - Create power using crystals.
  • Extraction Site - Allows you to mine very small amounts of stone, ore, silicon, carbon, crystals, and once discovered, nuclear material. What you can mine and how much is skill based.
  • Fabric Printer - Print fabric from a 3D printing device.
  • Medical Cabinet - Wall mounted storage specifically for medical items.
  • Mystical Tree - Special tree that can grant you wood and sticks infinitely, but in very small amounts.
  • Reinforced Wood - Combined with the Resin Tree, you can make wood stronger and use it to build strong fortifications and homes.
  • Repair Station - Repair weapons and armor using repair kits.
  • Silicon Wind Turbine - Advanced turbine for power production.
  • Tesla Spire - Advanced lighting rod that has a wider range of coverage.
  • Radiation Container - Dedicated storage space for radioactive material.

To Do list
  • Atomic Radiation Turret - Functions like the flamethrower, but with radiation damage for organic enemy defense.
  • Make fortified wood home materials "Very Strong Support" and "Good Thermal Insulation". This is surprisingly very complicated.
  • Further re-balancing based on feedback/my own gameplay experiences.



Version: 2.08-250
Popular Discussions View All (1)
1
7 Aug @ 9:31am
New Earth Tech - 2.0 Update
Mantastic
116 Comments
Mantastic  [author] 12 Aug @ 6:59pm 
Good gravy, how the heck did I miss that? Lol.

Repair kits have been banished to the netherworld. Fixed the recipes and removed the lock requirement some had still tied to the them.
Lyfestyle 12 Aug @ 2:55pm 
Dont know if its intended but some advanced armour still needs exchange.
Mantastic  [author] 1 Aug @ 2:59pm 
My fault, there was an issue with them unlocking via the research item. That's been fixed.
Lyfestyle 1 Aug @ 2:52pm 
Yeah I've never seen the buildings either I figured they where disabled.
Mantastic  [author] 1 Aug @ 12:21pm 
There are and should be listed with the rest of the other home building options.
Vorion 1 Aug @ 8:41am 
I have unlocked reinforced wood fences, gates and defense structures, but nothing in terms of building. Is there reinforced housing components?
Also the defense / fence thingy ;)
(copy paste from Old Earth Tech)
Lyfestyle 28 Jul @ 12:57am 
All good awesome work Mr.Mantastic
Mantastic  [author] 27 Jul @ 10:47pm 
Should be fixed now. I tested it and it worked. Let me know if it does for you.

You will have to deconstruct existing containers and rebuild them from scratch for the proper access range to function.
Mantastic  [author] 27 Jul @ 9:35pm 
I confirmed it's related to the Radiation Container. Colonists will take out the resource, and then drop it on the ground instead of take it to the crafting table. Works from other storages. Looking into it.
Lyfestyle 27 Jul @ 2:15am 
Nuke Batts still drop radio mat and abort crafting.