ICBM: Escalation

ICBM: Escalation

36 ratings
Longer No-Nuke Timer
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572.082 KB
27 Nov, 2024 @ 11:35am
2 Dec, 2024 @ 7:13pm
5 Change Notes ( view )

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Longer No-Nuke Timer

Description
Increases the maximum no-nukes timer to 6 hours and the peace timer to 4 hours.
21 Comments
Das MeeM 2 Feb @ 11:42pm 
This is Definitely good for the matches where you wanna duke it out like a man with the Army, Navy and Air force
L_Chabb 22 Jan @ 3:54pm 
Aye Indeed they do
Mit Balkens  [author] 6 Dec, 2024 @ 6:24pm 
@L_Chabb Yeah, they'll work together just fine.
L_Chabb 6 Dec, 2024 @ 5:22pm 
Yeah I got it & subbed thanks btw that GDP++ works okay with this mod yea?
Mit Balkens  [author] 3 Dec, 2024 @ 9:26pm 
@L_Chabb Yeah it is, sorry, it seems Steam's automated content-checking system is taking longer than usual. I pushed an update. Should be up soon enough.
L_Chabb 3 Dec, 2024 @ 7:26pm 
Is that GDP++ mod here in workshop?
I cud nae feend it mon
L_Chabb 3 Dec, 2024 @ 7:19pm 
well the mod itself is fine when used without any other so I guess your right bout the file takeover
Gave this one an award bcz its just what I needed
Mit Balkens  [author] 2 Dec, 2024 @ 5:44pm 
@L_Chabb

Re: no effect / conflict - this will happen if the other mod overrides the same file. You can try adjusting the mod load order in Steam.

Re: time cost of tech - I have another mod called GDP++ that looks to fix this issue by increasing research and production speeds using buildings (factories). Imo, its unreasonable for one match to take 48 hours.

Regardless, I will probably increase it from 4 hours to 24 hours if possible.
Mit Balkens  [author] 2 Dec, 2024 @ 5:40pm 
@Twice Meles Yeah the real solution is adjusting the AI strategies. I'll have a mod for that out shortly.
Twice Meles 2 Dec, 2024 @ 11:10am 
Insanely glad you made this. Couldn't go more than 60 minutes before AI started dropping nukes all over the place.