Arma 3
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Pastas Combat Environment
   
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Data Type: Mod
File Size
Posted
Updated
14.476 MB
27 Nov, 2024 @ 5:17pm
5 Jul @ 8:54am
125 Change Notes ( view )

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Pastas Combat Environment

Description
ABOUT

This mod is re-creates from the ground up most features from ACE3.

NOTE: All features by default are DISABLED and require you to go through CBA settings and toggle what you want on.

MEDICAL ADDON

If you are looking for a revive system to be added onto this then you can grab the medical system from here here.

DEFAULT KEYBINDINGS

  • Point (tilde `)
  • Holster (SHIFT + H) (ESC -> CONTROLS -> CONFIGURE ADDONS -> PCE CORE)
  • Tap Shoulder (SHIFT + T)
  • Interact (Left Windows)
  • Self Interact (CTRL + Left Windows)
  • Kick Door (TAB)
  • Earplugs (Adjust Volume) (END)
  • Yes (NUM 1) (ESC -> CONTROLS -> CONFIGURE ADDONS -> PCE GESTURES)
  • No (NUM 2)
  • Cease Fire (NUM 3)
  • Stop (NUM 4)
  • Cover (NUM 5)
  • Advance (NUM 6)

FEATURES

  • Toggable artillery computer removal (CBA Setting Toggle)
  • Backblast.
  • Interaction.
  • Grenade fragmentation.
  • Kicking of doors.
  • Stamina.
  • Silent radio protocols.
  • Pointing.
  • Unflipping vehicles.
  • Pushing vehicles.
  • Magazine Repacking.
  • Magic wand in the top right of the inventory UI to help fix the naked bug.
  • Pylon configuration.
  • Unit Tracking (BFT)
  • Adjustable earplugs.
  • IR Strobes.
  • Map Flashlight when it's dark
  • Suppression from enemy units.
  • Shoulder Tapping.
  • Signal Gestures (Take Cover, Stop, Advance, Yes and No).
  • Various UI changes to the base game (mainly dark mode)

CREDITS

Everyone that helped with early versions (you know who you are).

PERMISSIONS

You can use and repack this mod into your own mod pack, any other sort of action that's not on this mod page or stated by me in writing is prohibited.
7 Comments
Pasta  [author] 11 Jan @ 5:41am 
@Gman zuado After some testing I can confirm this is an issue, I will investigate and push an update later on when I have confirmed the problem has been resolved.

Thanks for the bug report.
G-man zuado 10 Jan @ 3:49am 
i don't know if i'm the only one having a problem but in the arsenal when i kill one of the entities there my screen goes to the respawn now
Pasta  [author] 8 Jan @ 8:35am 
@Avibird Sadly not, playable units bleed out after the bleed out time in CBA settings is met, the best solution would to be put the timer to the max, additionally you can always revive the downed playable units via the module in Zeus.
Avibird 30 Dec, 2024 @ 4:57pm 
hey is there a way you can have playable units never die only go unconsciousness never bleed out the game will end when all the playable units are down . I call this the last man standing mod. I modified the AIS wound system to meet my needs. is this possible with your mod I am always looking for the new best thing that is still being updated.
Pasta  [author] 30 Nov, 2024 @ 2:08pm 
@namenai They are my take on the similar features, this mod is for anyone to use without the complexity of ACE, at the current state it's more of a vanilla++ combat environment.
namenai 30 Nov, 2024 @ 12:56pm 
wats actually different with the similar features
Komodo 29 Nov, 2024 @ 1:50pm 
wow all these years i thought we'll never hear or see the phrase "this might replace ACE"
looking forward to it

ty