Arma 3
Pastas Combat Environment
7 Comments
Pasta  [author] 11 Jan @ 5:41am 
@Gman zuado After some testing I can confirm this is an issue, I will investigate and push an update later on when I have confirmed the problem has been resolved.

Thanks for the bug report.
G-man zuado 10 Jan @ 3:49am 
i don't know if i'm the only one having a problem but in the arsenal when i kill one of the entities there my screen goes to the respawn now
Pasta  [author] 8 Jan @ 8:35am 
@Avibird Sadly not, playable units bleed out after the bleed out time in CBA settings is met, the best solution would to be put the timer to the max, additionally you can always revive the downed playable units via the module in Zeus.
Avibird 30 Dec, 2024 @ 4:57pm 
hey is there a way you can have playable units never die only go unconsciousness never bleed out the game will end when all the playable units are down . I call this the last man standing mod. I modified the AIS wound system to meet my needs. is this possible with your mod I am always looking for the new best thing that is still being updated.
Pasta  [author] 30 Nov, 2024 @ 2:08pm 
@namenai They are my take on the similar features, this mod is for anyone to use without the complexity of ACE, at the current state it's more of a vanilla++ combat environment.
namenai 30 Nov, 2024 @ 12:56pm 
wats actually different with the similar features
Komodo 29 Nov, 2024 @ 1:50pm 
wow all these years i thought we'll never hear or see the phrase "this might replace ACE"
looking forward to it

ty