Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

52 ratings
Sin Kiske [BETA] - 0.1.5
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Mods: Character
File Size
Posted
Updated
10.045 MB
28 Nov, 2024 @ 8:43pm
27 Feb @ 2:03pm
6 Change Notes ( view )

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Sin Kiske [BETA] - 0.1.5

Description
Sin Kiske arrives to the world of YOMI Hustle! With the recent surge of fellow Guilty Gear characters, it was about time the ever growing, wild flag-wielding boy arrived!

Fighting with his polearm flagstaff, Sin has range comparable to that of the vanilla YOMI characters. But with some good old anime-juiced specials and effects!

Additionally, Sin also comes with some built in-voicelines! Use the ModOptions plugin to toggle on some lines voiced straight from Guilty Gear Strive!

Find patch notes here: https://docs.google.com/document/d/1sfZBNUnnaf_YgaHpkaUt2DKKYuMYBS6WcaCsYW4Jxlw/edit?tab=t.0#heading=h.xlpb0kkn68j3
This mod is just a beta. Expect more to come later on!
37 Comments
TwoGayRats 21 Jun @ 7:55pm 
IT WILL WORK OUT
markis! 4 Jun @ 10:44pm 
his hussle can heal him, and can be basically used indefinitely. holy moly this is quite strong however I find it funny that you can just keep healing so it's possibly okay?
Ursomrano 3 May @ 3:24pm 
I feel like Hawk Baker is too good of a move. For example, where most combos would drop, Hawk Baker will continue it. Causing Hawk Baker to be his most frequently used move. And I do think that certain modded characters (such as Vixen) don't do the damage they should be against him (had a Vixen player rage quit against me for that reason). Overall a great implementation, but I think moves like Halk Baker should be nerfed and others buffed so that they have more combo utility and compatibility with certain characters being fixed.
polyrhythmic  [author] 21 Apr @ 9:56pm 
@Esoteric don't worry, I've learned how unbalanced it was due to some testers who have been active in my YOMIModding forum. It is getting a rework/nerf in the upcoming patch
Dasuno 13 Apr @ 1:47pm 
The 17 frame heal needs to be removed fam, straight up watched someone recover their full bar over the course of the match
Lexo 22 Mar @ 10:46am 
No problem!
polyrhythmic  [author] 20 Mar @ 10:39pm 
@Lexo I'll see what I can do to make it more clear in this next patch! Adding it to my to-do list rn. Thank you for the suggestion!
lowkey my fave mod rn, you should totes make more guilty gear stuff!!!
Lexo 20 Mar @ 1:01pm 
Oh, another thing: I feel like the Stamina bar is a bit hard to read? Like, it's hard to tell where each segment begins and ends.
Lexo 18 Mar @ 2:38pm 
Oh epic! Glad to hear it :)