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I think I'll have to make a version with all the configurable parameters because it depends on each player's playing style. For example, some players will prefer a larger detection radius...
1) The time in seconds at the start of the map before alerting the infected (75)
2) The radius around the players in which the infected are alerted (600)
3) The maximum number of infected alerted at the same time (30)
4) The delay in seconds between each alert (3)
The problem is that if you specify too large a radius, all the zombies on the map arrive at once ^^
So I've adapted the script to keep it balanced, in my opinion.
Please let me know what you think.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3298577366