Left 4 Dead 2

Left 4 Dead 2

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[VScript] Infected more awake
   
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Game Content: Scripts
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30. lis. 2024 v 0.18
30. dub. v 23.02
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[VScript] Infected more awake

Popis
For those who want less passive zombies ^^

The code is simple, it's a loop that goes through all the infected and modifies their m_mobRush attribute. The result is that the infected are on alert exactly like an alarm or a bile/pipe bomb would do. Disabled during finals.
Do not hesitate to comment if you have any suggestions.

Note: For those who want to disable the horde music, here is the addon I chose
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1675283253
Počet komentářů: 23
[FR] Lea  [autor] 22. kvě. v 10.43 
Yes, it is compatible with other addons. As explained in the description, it only wakes up the infected already on the map.
Абсолютное Зло 22. kvě. v 7.05 
Will the script will be compatible with the other script No more random hordes? or it may have issues
[FR] Lea  [autor] 21. kvě. v 10.51 
@Абсолютное Зло
I think I'll have to make a version with all the configurable parameters because it depends on each player's playing style. For example, some players will prefer a larger detection radius...
Абсолютное Зло 21. kvě. v 2.57 
Hey! nice script tho! could i ask you to reduce common trigger radius if it's possible?
(^^^) Xeno 1. kvě. v 0.56 
It's pretty balanced rn I think I mean I can get out now to the door without a couple of Z's running to the door.
[FR] Lea  [autor] 30. dub. v 23.04 
There are actually four parameters in this script:
1) The time in seconds at the start of the map before alerting the infected (75)
2) The radius around the players in which the infected are alerted (600)
3) The maximum number of infected alerted at the same time (30)
4) The delay in seconds between each alert (3)
The problem is that if you specify too large a radius, all the zombies on the map arrive at once ^^
So I've adapted the script to keep it balanced, in my opinion.
Please let me know what you think.
(^^^) Xeno 29. dub. v 14.02 
Mind nerfing it abit? There's no breather in a few seconds of leaving the safe room
[FR] Lea  [autor] 8. bře. v 9.37 
If you want a bit more difficulty, you can try a mod like this:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3298577366
[FR] Lea  [autor] 8. bře. v 9.31 
I intentionally left a few seconds at the start of the map to allow players to prepare.
(^^^) Xeno 10. úno. v 10.50 
I stick to this one felt it's much better. Is this the max alert/wake up? I tested this on the overpass on the dead center it doesn't seems to alert the commons all the way at the gun store. If possible set it to the max alert it makes the game for less boring