RimWorld

RimWorld

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[AP] Adjustable Base Skill Level
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Mod, 1.5
File Size
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281.007 KB
1 Dec, 2024 @ 10:04pm
2 Dec, 2024 @ 10:35am
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[AP] Adjustable Base Skill Level

Description
[ko-fi.com]

This mod allows you (in the mod settings) to set the base level of all skills when a pawn is generated. Backstories and traits that add skill levels still apply. This way you can, for example, make all pawns spawn with at least level 4 or 5 in Construction.

Extra features
  • Per age gap: you can make certain age gaps (like between 10 and 20 years old) have increased skill levels.
  • Pawnkinds: you can prevent certain pawnkinds from being affected by this mod, useful for tougher enemies in raids and keep balance.

Shouldn't cause any incompatibility issues.


Q: I found a bug/error!
A: Please provide either a "Player.log" or a Hugslib log and a detailed explanation of what happened before posting any errors.

Q: I have a suggestion!
A: Leave it in the comment section, make a thread, or join the Discord server and post it there!


Fairy for commissioning this mod!

[discord.gg]
11 Comments
HakimiBil 14 Jul @ 2:58am 
is 1.6 update planned for this mod?
Camalie 15 Jun @ 12:22am 
So I think I found out why the Intellectual setting kept on resetting on me. It would appear that the config file is missing the section that I'm assuming would be titled InteLvl. The config file only has 11 sections instead of the expected 12.
Alexis Popcorn  [author] 17 Mar @ 5:58pm 
Mod Settings
iluvmemes8 17 Mar @ 5:56pm 
how do you use this mod?
i cant find anything that shows on the photos
Cactus.jpg 3 Dec, 2024 @ 11:37pm 
sans
flyons_gary 2 Dec, 2024 @ 7:39pm 
Fairly sure none exist but that graphic over the pawns eye isnt from anywhere is it?
Camalie 2 Dec, 2024 @ 7:23pm 
that is amazing and I love you both for this mod. This is going to save me so much time in future runs
璃璃音 2 Dec, 2024 @ 5:51pm 
@Fairy Good idea🥰
Fairy 2 Dec, 2024 @ 6:13am 
@Camalie yes, that is exactly what it does, and why I commissioned this mod. Rather than randomizing skill levels, you set a base value, then optionally make it so that depending on their age, a bonus is applied to this base level. This base level is then what every generated pawn starts with, which then gets modified by traits and backstory.
csfireworks 2 Dec, 2024 @ 5:22am 
When with EndlessGrowth mod ,and set this mod all setting to 20 level :(base level = 20 ,Per age gap is +20)

The generated pawn's skill level is 20 level (not 40). This guy +2 skill level to shooting by Backstories ,so the guy's shooting level is 22.

In summary , it can work will EndlessGrowth mod ,but this mod has a setting gap to 20 ,but that's ok ~ This is a very useful mod ~