RimWorld

RimWorld

[AP] Adjustable Base Skill Level
11 Comments
HakimiBil 14 Jul @ 2:58am 
is 1.6 update planned for this mod?
Camalie 15 Jun @ 12:22am 
So I think I found out why the Intellectual setting kept on resetting on me. It would appear that the config file is missing the section that I'm assuming would be titled InteLvl. The config file only has 11 sections instead of the expected 12.
Alexis Popcorn  [author] 17 Mar @ 5:58pm 
Mod Settings
iluvmemes8 17 Mar @ 5:56pm 
how do you use this mod?
i cant find anything that shows on the photos
Cactus.jpg 3 Dec, 2024 @ 11:37pm 
sans
flyons_gary 2 Dec, 2024 @ 7:39pm 
Fairly sure none exist but that graphic over the pawns eye isnt from anywhere is it?
Camalie 2 Dec, 2024 @ 7:23pm 
that is amazing and I love you both for this mod. This is going to save me so much time in future runs
璃璃音 2 Dec, 2024 @ 5:51pm 
@Fairy Good idea🥰
Fairy 2 Dec, 2024 @ 6:13am 
@Camalie yes, that is exactly what it does, and why I commissioned this mod. Rather than randomizing skill levels, you set a base value, then optionally make it so that depending on their age, a bonus is applied to this base level. This base level is then what every generated pawn starts with, which then gets modified by traits and backstory.
csfireworks 2 Dec, 2024 @ 5:22am 
When with EndlessGrowth mod ,and set this mod all setting to 20 level :(base level = 20 ,Per age gap is +20)

The generated pawn's skill level is 20 level (not 40). This guy +2 skill level to shooting by Backstories ,so the guy's shooting level is 22.

In summary , it can work will EndlessGrowth mod ,but this mod has a setting gap to 20 ,but that's ok ~ This is a very useful mod ~
Camalie 2 Dec, 2024 @ 3:29am 
if this mod does what I think it does then holy hell, you are amazing because this is something I've been wanting for a long time.

So it makes it to where all pawns will start with a base skill level you determine and then the value is modified based on what traits/backstories they have so it can have higher or lower skills than that, right?

For example, if I set the base skill of something to 5 but they have a trait that adds a +2 to that skill and a backstory that is a -1 to that same skill, that pawn will spawn with a 6 in the skill?