Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
i cant find anything that shows on the photos
The generated pawn's skill level is 20 level (not 40). This guy +2 skill level to shooting by Backstories ,so the guy's shooting level is 22.
In summary , it can work will EndlessGrowth mod ,but this mod has a setting gap to 20 ,but that's ok ~ This is a very useful mod ~
So it makes it to where all pawns will start with a base skill level you determine and then the value is modified based on what traits/backstories they have so it can have higher or lower skills than that, right?
For example, if I set the base skill of something to 5 but they have a trait that adds a +2 to that skill and a backstory that is a -1 to that same skill, that pawn will spawn with a 6 in the skill?