Dominions 6

Dominions 6

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Magical Armory
   
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1 Dec, 2024 @ 10:43pm
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Magical Armory

Description
This mod rebalances several of the game's magic items, as well as a few spells. The main objective is to have each item be useful and worth the turn and gems, even the trinkets, and to have each magic path be equally difficult to boost, requiring at least level 3 in the path to begin boosting (with some exceptions, such as artifacts)

Most items give additional stat buffs depending on their associated path and/or have innate spells.
4 Comments
Captain Tofu 7 Aug @ 10:59am 
Very nice idea, I like many of the items, but I also think it overshot its target. Many items are too strong I think, as well as originally useful items (like the enormous cauldron of broth N3 with 150 supplies getting additional +12hp and temporary Nature gems 3). Pretty much all non-hand-held items increase hp. I would love to have watered down version of this
mentalmate345 8 Mar @ 5:29am 
very nice altough it makes a lot of items too much powerfull in the early game, especially low level items that summons creatures for each battle
Tanaka 7 Dec, 2024 @ 12:49am 
Very interesting thanks!
Ddraig Lleuad 3 Dec, 2024 @ 9:40am 
Making items worth their cost, yes, good, excellent. Making each path equally difficult to boost... That I disagree with, there are deeper considerations, the magic paths can't just each be treated the same because they aren't the same.