Dominions 6

Dominions 6

Magical Armory
4 Comments
Captain Tofu 7 Aug @ 10:59am 
Very nice idea, I like many of the items, but I also think it overshot its target. Many items are too strong I think, as well as originally useful items (like the enormous cauldron of broth N3 with 150 supplies getting additional +12hp and temporary Nature gems 3). Pretty much all non-hand-held items increase hp. I would love to have watered down version of this
mentalmate345 8 Mar @ 5:29am 
very nice altough it makes a lot of items too much powerfull in the early game, especially low level items that summons creatures for each battle
Tanaka 7 Dec, 2024 @ 12:49am 
Very interesting thanks!
Ddraig Lleuad 3 Dec, 2024 @ 9:40am 
Making items worth their cost, yes, good, excellent. Making each path equally difficult to boost... That I disagree with, there are deeper considerations, the magic paths can't just each be treated the same because they aren't the same.