Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Your heavy tanks/AT should get the drop on enemy tanks charging into the point. Enemy artillery will target whatever's closest to it, which should be infantry. Then you counter batter with you arty.
I've actually won a match like this without even capturing the second point. The enemy stops spawning after you max out the score like defense.
Its trying to find a balance because a few people say you get too much manpower from the start.
But once you progress through mid/late game it gets real difficult.
I tend to push my tanks further back when i see tigers and rely on at guns, art and planes to bomb them.
Its also designed so you lose some battles and retreat ;)