Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Your heavy tanks/AT should get the drop on enemy tanks charging into the point. Enemy artillery will target whatever's closest to it, which should be infantry. Then you counter batter with you arty.
I've actually won a match like this without even capturing the second point. The enemy stops spawning after you max out the score like defense.
Its trying to find a balance because a few people say you get too much manpower from the start.
But once you progress through mid/late game it gets real difficult.
I tend to push my tanks further back when i see tigers and rely on at guns, art and planes to bomb them.
Its also designed so you lose some battles and retreat ;)
you mean i cant take enemy tanks ?
or is it just a joke?
Great mod, i've enjoyed it a lot. Gave me some ideas for mine as well.
This needs to be loaded last and will be a Red Riders conquest hard ;)
Updated starting manpower as it was too hard.
To check my channel just type my name in YouTube Search :)
And the mod is awesome,going to make some vids with this mod thats for sure!
This mod is or should be compatible with everything if loaded last. It only effects conquest settings.