The Guild 3

The Guild 3

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Classes_overhaul
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27.284 MB
3 Dec, 2024 @ 1:16am
3 Aug @ 3:58am
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Classes_overhaul

Description
A fairly large overhaul mod — enjoy!

Changes:

Reworked crafting branches to weaken "Yellow" professions in favor of others.

Buffed "Red" professions — now produce twice as many goods.

Every class now has an "economic ultimate ability" unlocked at the "Viscount" title. Smuggler got a balance buff — see crafting branches for details.

More items to craft and sell.

Bombs now deal more damage to buildings and always ignite them. Economic warfare is now possible!

All first and last names are written in Cyrillic for readability.

100% success chance on long-distance trade routes.

Increased assassination success chance (for 10,000 gold).

Each family generation can now have a maximum of 3 children — reduced nepotism abuse.

More aggressive AI.

More businesses available at certain titles.

The "Landlord" mod is now integrated and fully localized in Russian.

If you don't like the Cyrillic alphabet in the names of the characters, please look inside discussion "Names and Alphabets problems" and you'll find a way how to improve it, I promise :-)

🛠 Release Notes — 07/31/2025: new peaks of mastery
Hello Guildians! This update introduces a redesign of the usual mechanics!

🎁 Balance of rewards and experience
Rewards for service actions (healing, bathing, etc.) have been increased by about 2 times — for everyone except the innkeeper.

Criminals get twice as much XP — now their development has become meaningful even without a fight.

Increased the importance of stealth for all criminals except mercenaries — stealth is now more important than ever.

Mercenaries have become more profitable — the rewards for their actions have been increased. PMCs are now profitable!

The trading bonus has been increased: the maximum has been raised to 500.

Leasing auction — the minimum bid step is now 500, in order to reduce interruptions with "last-minute bursts".

, Profession improvements
The coppersmith can now craft barrels on his own — recipes for iron and nails have been added.

The lease period has been extended to 3 moves, which means more time to implement the plans.

👨‍👩‍👧‍👦 Family growth
EmployeeToFamilyFactor increased: 0.05 → 0.25
→ Families now get more experience for employees' actions — family development is accelerated.

🧍 NPC Level Ranges redesigned:
Poor NPCs: 1-5 → 1-8

Middle class: 4-8 → 7-15

The rich: 7–10 → 14–20
→ The distribution has become more flexible and closer to reality.

🧪 XP Curve Overhaul
Easy Start: The XP required for levels 1-10 has been reduced by more than 2 times.

The maximum level has been increased to 20, and the XP for the 20th level is now fixed at 75,000.

New Productivity Curve (ProductivityBase)
Accelerated start: from 0.7 to 1.5 by level 5.

Linear growth to 4.0 by level 20.

Previously, the maximum was ~1.3 at level 10.
→ Productivity has increased significantly.

🎯 Distribution of stats points:
Levels 1-4: +1 point/level

Level 5-9: +2

Level 10-14: +3

Level 15-20: +4
→ Total: 49 points by level 20 (against ~10-15 before)

The guardian of order is now really dangerous
The upgraded guard has become a real threat to crime. Are you sure you want to commit crimes?
Popular Discussions View All (2)
3
3 Aug @ 12:36pm
PINNED: Names and Alphabets problems
Konich
3
3 Aug @ 12:35pm
Update 24.04.2025: 🛠 [Update] Balance & New Mechanics — Depth, Chaos, and Tobacco
Konich
24 Comments
RUSIrkv 16 hours ago 
харош, мод делает третью гилду более играбельной и динамичной, разрабатывай дальше, если надо поддержать материально пиши
Oberst von Holstein 25 Jul @ 1:44am 
Hey, I uploaded my mod, you can see it here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3534155567

Now it works quite well. Feel free to try it out.
Konich  [author] 23 Jul @ 4:29pm 
You're welcome 😊
Oberst von Holstein 23 Jul @ 3:37am 
And in the "GameplayDefault.oc" I changed the "ReviveThreshold" to 0.4 (or 0.5)

It is not perfect, but it works. It would be better if there would be a delay (or wait) function for the script (is there? - I don´t know).

Also, if there would be something like an IF condition, to check if the health reduction was enaugh to ensure to be under the retrive Threshold or not ( and repeating the health reduction if not), would be great.

Thank you for your help!
Oberst von Holstein 23 Jul @ 3:37am 
Hey, I got it to work! I added the following lines to the "ApplyPoison.inc" File:

ModifierEffect
{
Tags = array{"Poisoned", "ParalysisPoison"};
ApplyTo = "Target";
ActorValue = "Health";
Mod = 0.05;
Duration = 180;
Recover = false;
};
ModifierEffect
{
Tags = array{"Poisoned", "ParalysisPoison"};
ApplyTo = "Target";
ActorValue = "Health";
Mod = -100.0;
Duration = 0;
Recover = false;
};
FunctionChangeCharacterState
{
Tags = array{"Poisoned", "ParalysisPoison"};
ApplyTo = "Target";
State = "Unconscious";
Duration = 180.0;
Recover = true;
},
FunctionEndAction
{
ApplyTo = "Target";
Type = "Cancel";
},
Konich  [author] 22 Jul @ 7:57am 
Yes, I think it works like that not to make the scientists overpowered, just imagine how pharmacist could poisoned everyone to the death with minimal cost of gold.
To be honest 3/4 vanilla classes balanced not so bad, only farmer is dominating. The farmer class balance from vanilla was the reason why this mod has been created.
Oberst von Holstein 22 Jul @ 5:44am 
I'm wondering if a poisoned character can't even become unconscious so that he has the opportunity to visit a pharmacy?
Konich  [author] 22 Jul @ 5:41am 
Hi, it's never worked by the first attempt 😂
Oberst von Holstein 22 Jul @ 5:38am 
Hi, I tried it, but unfortunately it doesn't work as it should. They lose health until they die, but they don't lose unconsciousness before they die. I have tried different thresholds, but they never go unconscious. Only when I attack them with my hand do they become unconscious.
I really appreciate your help, but I don't want you to waste too much time on my problem. But if you are also interested in this feature, I would of course be very grateful for your help.
Oberst von Holstein 21 Jul @ 10:40am 
Thank you so much for your fast help! I will try out soon.
Best regards!