The Guild 3

The Guild 3

Classes_overhaul
24 Comments
RUSIrkv 11 Aug @ 1:26am 
харош, мод делает третью гилду более играбельной и динамичной, разрабатывай дальше, если надо поддержать материально пиши
Oberst von Holstein 25 Jul @ 1:44am 
Hey, I uploaded my mod, you can see it here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3534155567

Now it works quite well. Feel free to try it out.
Konich  [author] 23 Jul @ 4:29pm 
You're welcome 😊
Oberst von Holstein 23 Jul @ 3:37am 
And in the "GameplayDefault.oc" I changed the "ReviveThreshold" to 0.4 (or 0.5)

It is not perfect, but it works. It would be better if there would be a delay (or wait) function for the script (is there? - I don´t know).

Also, if there would be something like an IF condition, to check if the health reduction was enaugh to ensure to be under the retrive Threshold or not ( and repeating the health reduction if not), would be great.

Thank you for your help!
Oberst von Holstein 23 Jul @ 3:37am 
Hey, I got it to work! I added the following lines to the "ApplyPoison.inc" File:

ModifierEffect
{
Tags = array{"Poisoned", "ParalysisPoison"};
ApplyTo = "Target";
ActorValue = "Health";
Mod = 0.05;
Duration = 180;
Recover = false;
};
ModifierEffect
{
Tags = array{"Poisoned", "ParalysisPoison"};
ApplyTo = "Target";
ActorValue = "Health";
Mod = -100.0;
Duration = 0;
Recover = false;
};
FunctionChangeCharacterState
{
Tags = array{"Poisoned", "ParalysisPoison"};
ApplyTo = "Target";
State = "Unconscious";
Duration = 180.0;
Recover = true;
},
FunctionEndAction
{
ApplyTo = "Target";
Type = "Cancel";
},
Konich  [author] 22 Jul @ 7:57am 
Yes, I think it works like that not to make the scientists overpowered, just imagine how pharmacist could poisoned everyone to the death with minimal cost of gold.
To be honest 3/4 vanilla classes balanced not so bad, only farmer is dominating. The farmer class balance from vanilla was the reason why this mod has been created.
Oberst von Holstein 22 Jul @ 5:44am 
I'm wondering if a poisoned character can't even become unconscious so that he has the opportunity to visit a pharmacy?
Konich  [author] 22 Jul @ 5:41am 
Hi, it's never worked by the first attempt 😂
Oberst von Holstein 22 Jul @ 5:38am 
Hi, I tried it, but unfortunately it doesn't work as it should. They lose health until they die, but they don't lose unconsciousness before they die. I have tried different thresholds, but they never go unconscious. Only when I attack them with my hand do they become unconscious.
I really appreciate your help, but I don't want you to waste too much time on my problem. But if you are also interested in this feature, I would of course be very grateful for your help.
Oberst von Holstein 21 Jul @ 10:40am 
Thank you so much for your fast help! I will try out soon.
Best regards!
Konich  [author] 21 Jul @ 9:59am 
Oberst, little advice if you'll let me: I'm using total commander to find the files by content and notepad++ as editor (both are free to use).
Theoretically you can open the content\media\base\guild3\Actions\ApplyPoison.inc and edit the effects of the poison, it should be enough if the health of the target will be below UnconsciousThreshold (which you can find in content\media\base\guild3\GameplayDefault.oc), so I think that this construction will be enough (but I'm not sure, maybe it will kill the target :steamhappy: ).

ModifierEffect
{
Tags = array{"Poisoned", "ParalysisPoison"};
ApplyTo = "Target";
ActorValue = "Health";
Mod = -0.96;
Duration = 270.0; // 1 tick = 1 second in real time, while 45 ticks are 1 ingame hour (based on NormalYearTime = 1080)
Recover = false;
};

Of course you can also increase the UnconsciousThreshold in content\media\base\guild3\GameplayDefault.oc not to make the paralyzing poison deadly as hell
Oberst von Holstein 21 Jul @ 9:42am 
Hello, thank you very much! I tried a bit and was able to disable the cooldown. I would like to set it up so that the paralyzing poison puts the target into the “unconscious” state for a while. Unfortunately it hasn't quite worked yet.
Konich  [author] 21 Jul @ 8:22am 
Hello Oberst, you have to look the content\media\base\guild3\Actions\ArtefactActions.inc file (it's editable by notepad), there's all the potions and artifacts that you can use, when I say "use" i mean "click on the icon to get an effect", so keep in mind that passive effects located in another file.
Oberst von Holstein 21 Jul @ 6:56am 
Hello, if I want to increase the effect of the poisons (which are made in the pharmacy), in which files do I have to make changes? Thank you so much in advance!
Konich  [author] 21 Jul @ 3:48am 
Yes, the mod was originally made for Russian speakers (me and my friends, to be honest I'm surprised that mod has become so popular), you can just copy the G3Names* files to the mod folder from the vanilla if you want to play with the original names.

You have to change these files in the mod folder:
content\media\base\guild3\G3NamesEnglish.oc
content\media\base\guild3\G3NamesFrisian.oc
content\media\base\guild3\G3NamesEarlyAccess.oc
content\media\base\guild3\G3NamesBohemian.oc
content\media\base\guild3\G3NamesScandinavian.oc
content\media\base\guild3\G3NamesPolish.oc
content\media\base\guild3\G3NamesFrench.oc
content\media\base\guild3\G3NamesDefault.oc
content\media\base\guild3\G3NamesDutch.oc
content\media\base\guild3\G3NamesGerman.oc
Daisuke 20 Jul @ 12:54pm 
is it intentional all characters names are changed to russian characters?
gribbleflix 3 Jul @ 5:07pm 
is this compatible with dynasty over haul
Konich  [author] 27 Jun @ 3:04am 
Hi, unfortunately the Guild 3 mod manager does not provide the ability to automatically merge mods if the same files are changed in the mods. I have not played with Vanilla+, but I am sure that this is a great mod, but merging with my mod will have to be done manually.
If someone wants to do the merging - feel free to do it, just do not forget to post the result in the steam workshop later.
ModSendHimBallsTY 22 Jun @ 3:20pm 
Is this mod compatible with Vanilla+ mod?
canoline29 18 Jun @ 1:10pm 
I hope it works
Scrocchibanipal 8 May @ 1:13pm 
looks very nice, will try it!!:Caravel:
Konich  [author] 24 Apr @ 2:15am 
Update description for English speakers
xangelofmetalx 14 Apr @ 8:49pm 
what is this about? There is no information
Fighter of the Nightman 3 Mar @ 2:23pm 
How about actually saying what is changed