RimWorld

RimWorld

1,212 ratings
The Dead Man's Switch - MobileDragoon
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Mod, 1.5, 1.6
File Size
Posted
Updated
5.516 MB
3 Dec, 2024 @ 4:03am
3 Aug @ 10:51am
15 Change Notes ( view )
You need DLC to use this item.

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The Dead Man's Switch - MobileDragoon

In 2 collections by AOBA
Exosuit Framework mod
10 items
Universe of the Dead Man's Switch
7 items
Description


The Dragoons
No one can face the Dragoon at close range without being shocked by its huge size and ferocious weapons, especially here, in a remote world where the surface road conditions are so poor that it is insulated from vehicles.

Technology intermediaries from the Colonial Fleet were proud to tell us in detail about this heavy-duty exoskeleton technology, which is slightly different from power armor technology, and the hardships they went through to unify the specifications with other fleets along the way. There can also be a certain degree of compatibility between these equipment that have blossomed in various worlds.

This heavy-duty exoskeleton may not be as flexible as power armor, but counting the size and number of gun barrels, you are sure that it must have good firepower.

You buy the disc without hesitation because you know you won't be his only potential buyer. And it’s not hard for you to realize, who wouldn’t be tempted?

Info
sorry for the long waits, but the dragoons have come to.

this mod added mobile dragoon, a type of exosuit frame with 6 customizable module slots and 25 modules available and ready to gear up your armored giants.
there are totally 5 different dragoon cores added, and each of them will be suitable for every stage of colony development.

by the way CE is supported.



Known incompatible
- Simple sidearm: if you let a pawn with sidearm pilot a dragoon will intergated weapon, the sidearm will gone missing.

- Humanoid Alien Race: if a race using apparel restriction it will cause apparel missing.
(Solved in update 12/5, content side.)



If you find any problems or have any ideas while playing, you can give feedback to the Discord group
[discord.gg]
[www.paypal.com]
[ko-fi.com]
Popular Discussions View All (16)
5
3 Aug @ 9:29pm
Dock and Maintenance Gantry causing Pawn textures to disappear along with the Gantries/docks
Faded™
1
8 Aug @ 12:51am
Pawns piloting Dragoons unable to equip/use weapons, hair/helmet not rendering when no dragoon helmet is equipped
Joxalot
6
3
3 Aug @ 9:31pm
Request for DMS weapon compatibility
InsideOutFace
546 Comments
仅安装机动龙骑兵的情况下,在整备架上反复穿脱非满耐久的机甲会导致结构值逐渐减少直至最低
还有就是如果开了自动维修,小人也会去维修整备架上满结构值的机体直到累死
为什么有的机体能在整备架上维修,有的机体就得拆成散件在模块柜才能维修呢?不然就是不能整体维修的机体如果停靠在整备架上会让小人一直维修到累死也不回复一丁点结构值,希望能标注一下哪些不能整体维修
Natalie6 7 Aug @ 11:47pm 
Is there any way to craft the S8 rockets for the swarm pod with CE? They have a crafting recipe, but no connected research or workbench to craft them at.
Yeezus 7 Aug @ 6:13am 
I have a weird issue where there a random pawn head is in the exosuit when I add it to a gantry. Otherwise everything has been working great absolutely love this mod. Thank you for the 1.6 update
2758589156 7 Aug @ 1:56am 
似乎和RUNandGUN有冲突产生红字
愉悦z 6 Aug @ 8:40pm 
肩炮确实都没了233333
Vex 6 Aug @ 12:04pm 
Is this mod working? I keep doing the veteran start but cant seem to get them to carry the core to the maintenance gantry. I am new to the mod so I might just be doing the wrong thing.
Multiple Birds 6 Aug @ 8:41am 
gotta love that new-dlc calamity. good luck fixing all the issues, I'm really looking forward to trying this out, it looks extremely cool. :D
Jarl Odinson 6 Aug @ 4:38am 
@akhsok I am also wondering if the shoulder turrets were removed or didn't transfer over to 1.6 correctly.