RimWorld

RimWorld

The Dead Man's Switch - MobileDragoon
560 Comments
ChiyahaRe 32 minutes ago 
Furthermore, all parts other than the core are shifted downward.
ChiyahaRe 1 hour ago 
Equipping a DMG or LMG on an exoskeleton will hide the exoskeleton, even though the translation mod is disabled.
结构值只要不是满的,下机就会归零,每次用完要修到天昏地暗
Dipilodorkus 11 hours ago 
Finally got to the point in the game where I could build and maintain these. Absolutely brilliant! Everything I have ever wanted and more great job!
ni 19 hours ago 
几乎满结构值状态下回到整备架后结构值归零了是设定还是bug
Willet.inc 21 hours ago 
If anyone still have a "maintanance gentry not recognised core" bug.
I fix it by remove "pocket sand"/"simple sidearm" mod.
Chimbo 12 Aug @ 1:34am 
Having big issues with any dragoon equipment that requires reloading (missile pods, Anomaly equipment, thruster, etc.) where they are completely unreloadable and cause pawns to be frozen in place trying to do the work to refill them. Can provide error log if necessary. Absolutely adore this mod and hate that I can't use all of it.
Joxalot 11 Aug @ 6:17pm 
Has anyone got consistent crashes when a pawn gets a mental break inside a Dragoon? It seems the mental break happens either while the break is happening OR when it ends.
AOBA  [author] 11 Aug @ 12:16pm 
@Natalie6 Issue fixed in latest.
ヒュウガジ スナビ 11 Aug @ 9:31am 
在搭乘龙骑兵状态下进入悲伤徘徊状态有概率会直接卡住并关闭游戏
Joxalot 11 Aug @ 7:37am 
Also, a small suggestion? For clarity sake it would be nice to have the body size of the Dragoon frame on the description so it's easier to account for it when making equipments for it?
Joxalot 11 Aug @ 6:56am 
As mentionined below, piloting and leaving the Dragoon causes durability to degrade until it reaches the minimun amount and repairing the assembled Dragoon seems to not increase durability at all!
Destiny2077 11 Aug @ 3:33am 
青叶佬能把肩炮加回来🐎:steamsad:
LYC0602 10 Aug @ 9:55pm 
在整备架上反复穿脱非满耐久的机甲会导致结构值逐渐减少直至最低,自动维修好像修不了
仅安装机动龙骑兵的情况下,在整备架上反复穿脱非满耐久的机甲会导致结构值逐渐减少直至最低
还有就是如果开了自动维修,小人也会去维修整备架上满结构值的机体直到累死
为什么有的机体能在整备架上维修,有的机体就得拆成散件在模块柜才能维修呢?不然就是不能整体维修的机体如果停靠在整备架上会让小人一直维修到累死也不回复一丁点结构值,希望能标注一下哪些不能整体维修
Natalie6 7 Aug @ 11:47pm 
Is there any way to craft the S8 rockets for the swarm pod with CE? They have a crafting recipe, but no connected research or workbench to craft them at.
Yeezus 7 Aug @ 6:13am 
I have a weird issue where there a random pawn head is in the exosuit when I add it to a gantry. Otherwise everything has been working great absolutely love this mod. Thank you for the 1.6 update
2758589156 7 Aug @ 1:56am 
似乎和RUNandGUN有冲突产生红字
愉悦z 6 Aug @ 8:40pm 
肩炮确实都没了233333
Vex 6 Aug @ 12:04pm 
Is this mod working? I keep doing the veteran start but cant seem to get them to carry the core to the maintenance gantry. I am new to the mod so I might just be doing the wrong thing.
Multiple Birds 6 Aug @ 8:41am 
gotta love that new-dlc calamity. good luck fixing all the issues, I'm really looking forward to trying this out, it looks extremely cool. :D
Jarl Odinson 6 Aug @ 4:38am 
@akhsok I am also wondering if the shoulder turrets were removed or didn't transfer over to 1.6 correctly.
cminjae337 6 Aug @ 4:35am 
Where is right module?
ƎNA 5 Aug @ 1:36pm 
Okay, okay... Is there anyone who has everything working correctly on 1.6? Maybe I'm really doing something wrong... Please let me know
Nah(?) 5 Aug @ 9:01am 
I'm having an issue where a pawn (or in my case, luckily, a mechanoid) will get stuck doing repair work at the gantry forever whenever I load this frame/weapon onto a gantry. They just stand there repairing it indefinitely, and go back to it immediately after or are replaced with another pawn if I force them to stop by drafting or something.
Nah(?) 5 Aug @ 8:58am 
I'm having the same issue as Muffintitan and Dongerino. I get constant errors thrown if I have any of these loaded into the gantries.
akhsok 5 Aug @ 2:43am 
did the shoulder turrets got removed?
SHSH554 5 Aug @ 1:29am 
bro机甲的肩炮都去哪里了
Muffintitan 4 Aug @ 7:00pm 
Same issue as Dongerino. it seems to be breaking the crafting job. the stack trace in dev mode references loading ammo?

JobDriver threw exception in toil JumpIf's initAction for pawn DMS_Mech_HermitCrab7717125 driver=JobDriver_LoadAmmoAtGantry (toilIndex=2) driver.job=(WG_ReloadAtGantry (Job_18895527) A = Thing_MF_Building_MaintenanceBay7376958 Giver = JobGiver_Work [workGiverDef: WG_RepairAtGantry])
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 415DEF1C]


the hermit crab can fix the dragoon suits. but as soon as he is done he just stands and i get an error tic every few seconds.
Multiple Birds 4 Aug @ 4:55pm 
tried to strip down my mods and update to unstable branch, no luck.
bhop 4 Aug @ 1:55pm 
nowhere to make the 80mm S8 rockets
Multiple Birds 4 Aug @ 11:43am 
I'm having the same problem that the gantry wont recognize that I have any cores available.
Dongerino 4 Aug @ 8:28am 
everytime I have the dragoon suit on the maintenance gantry, people who have crafting work assigned to them seems just to stand still in place doing nothing, so need to remove the suit from the gantry and they all start moving again
人形自走ATM 4 Aug @ 7:05am 
ce_dev下龙骑兵的载重能力只加了体积载重,负重能力这一项加的还是原版的那个负重
Hiroshi Kururugi 4 Aug @ 6:47am 
I'm sorry. is updated. No wonder the moss suddenly shows an error. Biotech, Exosuit Framework, Fortified Features Framework, Dead Man's Switch and Dragoon ✋😐
金枪鱼阿扑 4 Aug @ 2:05am 
右肩的机枪和猎人肩炮为什么会找不到呢
人形自走ATM 3 Aug @ 6:47pm 
80mm s8火箭没有制造方式么
zantanzuken 3 Aug @ 6:01pm 
unsubscribed, waited, resubscribed, that seemed to fix it... either that or switching to unstable for rimworld.
zantanzuken 3 Aug @ 5:49pm 
alright, i have now tried using nothing but biotech, exosuit framework, fortified features framework, dead mans switch and dragoon... spawned in a core, made a gantry and a module shelf... lots of errors when i made the gantry, no core when i right click the core slot in the gantry.
zantanzuken 3 Aug @ 5:19pm 
@trueavarus yes.
Aizuki 3 Aug @ 4:46pm 
new update made me cant repair swarm rocket launcher. my crafter pawn repair it but the durability didnt restored until they collapse
TrueAvarus 3 Aug @ 11:26am 
@zantanzuken bro did you try to rightclick the core "box" instead of leftclicking
一口吞掉龙猫 3 Aug @ 9:26am 
感谢大佬
Not Dvdyyz 3 Aug @ 7:19am 
@✠Remilia✠Ecarlate✠ couple comments below you, it's on dragoons
✠Remilia✠Ecarlate✠ 3 Aug @ 5:58am 
Hello there is a problem with Cinders and Deadman's switch mobile dragon i don't know which end has a problem. Thank you for giving the time to read this comment.

XML error: 2000~5000 doesn't correspond to any field in type FloatRange. Context: <apparelMoney><max>1200</max>2000~5000</apparelMoney>"
by tanke12599 3 Aug @ 12:47am 
龙骑在ce环境下核心如果配上配件导致超重,小人无法拿取足够的弹药和装备
The UK Is Mine 2 Aug @ 11:48pm 
I am unable to load a core or anything into the bay and if I try using character editor to add the gear to a character it says there is a missing texture
Not Dvdyyz 2 Aug @ 11:27pm 
"XML error: 2000~5000 doesn't correspond to any field in type FloatRange. Context: <apparelMoney><max>1200</max>2000~5000</apparelMoney>"

This error toggles if Name="Base_CinderDragoon" has its apparelMoney set to Inherit="False"

It is combining a float range with the Cinder_BasePawn's Min/Max