Rabbit and Steel

Rabbit and Steel

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Pale Ghosts - Pale Keep Rework
   
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Difficulty: Normal, Hard
Multiplayer
File Size
Posted
Updated
22.578 MB
3 Dec, 2024 @ 8:36am
27 Dec, 2024 @ 5:58am
5 Change Notes ( view )

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Pale Ghosts - Pale Keep Rework

In 1 collection by Quasar
mods stuff idk
12 items
Description
Pale Ghosts is a rework of the Pale Keep zone, adding five new fights against the ghosts of Shira's fallen adventuring party.

Has Normal and Hard mode difficulties.

In the future, I'm planning to add a new final boss as well.

Does not have player count specific mechanics, though this may be added in the future. This fight is designed for multiplayer. Still works in singleplayer but certain mechanics will not function or be as threatening.

Thank you for checking out my mod and I hope you enjoy! Feedback is greatly appreciated too.
3 Comments
Quasar  [author] 21 Dec, 2024 @ 11:40pm 
Just to post it somewhere, difficulty variations are coming soon. Probably will be finished by New Year's.

With some more feedback I've come to realize that this mod is actually hard - that's what I get for only playtesting with XIV raiders. Sorry about that!

Normal Mode is the current project, with an aim on giving players more time to think and removing some of the smaller, unnecessary extra mechanics.
Quasar  [author] 4 Dec, 2024 @ 7:40pm 
They're not designed to be very difficult - I'd say they're above Normal but not quite Hard, if that makes any sense. There are telegraphs but some attacks have a little bit of a learning curve. Health isn't super high, either.
Wizzle 4 Dec, 2024 @ 6:07pm 
About what difficulty would you rate these encounters?