Rabbit and Steel

Rabbit and Steel

Pale Ghosts - Pale Keep Rework
3 Comments
Quasar  [author] 21 Dec, 2024 @ 11:40pm 
Just to post it somewhere, difficulty variations are coming soon. Probably will be finished by New Year's.

With some more feedback I've come to realize that this mod is actually hard - that's what I get for only playtesting with XIV raiders. Sorry about that!

Normal Mode is the current project, with an aim on giving players more time to think and removing some of the smaller, unnecessary extra mechanics.
Quasar  [author] 4 Dec, 2024 @ 7:40pm 
They're not designed to be very difficult - I'd say they're above Normal but not quite Hard, if that makes any sense. There are telegraphs but some attacks have a little bit of a learning curve. Health isn't super high, either.
Wizzle 4 Dec, 2024 @ 6:07pm 
About what difficulty would you rate these encounters?