Total War: WARHAMMER III

Total War: WARHAMMER III

181 ratings
Big Stabbas
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Tags: mod
File Size
Posted
Updated
17.858 MB
3 Dec, 2024 @ 9:13am
27 Mar @ 9:46pm
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Big Stabbas

Description
Adds the Big Stabbas unit to Savage Orcs culture and The Bloody Handz faction (should be recruitable by other Greenskins factions from the Savage Orcs Camp building chain level 2 and 3).

It is a large entity "infantry" unit best used against single entity monsters, and trades poorly with infantries or anti-large units. As an low health, low armour, and low entity count unit, it also tends to die in auto-resolves.

This unit benefits from the same tech and skill effects as regular Savage Orc Boyz unit.

Unit animations are based on Chaos Warshrine added in Champions of Chaos and unit type card and icons made by Partypus.

Known issues:
The front Orc neck is stretchy in certain animations.
Scraps upgrades are generic and could use a bit of an update.

Enjoy!

Special thanks to:
Frodo for the RPFM tool to make this all possible
Ole for the AssetEditor
The Total War Modding website
Da Modding Den
Skeleton Crew Modding
All is Dust for pointers on skeleton and animation modifications
Partypus for unit card and unit type icons
36 Comments
medusa0  [author] 21 Jul @ 7:33pm 
@danihunter1:
Sounds like I need to play a Skarsnik campaign!
danihunter1 21 Jul @ 8:26am 
I did some testing because the savage ork building as skarsnik appeared like a landmark, i tested in Ekrund, where theres no mark for savagge orks, and the building was different than the one that wurrzag was using, which wasnt a landmark and instead a normal recruitment building. Tried to get the building in a settlement with the savage ork building and the building was still the one categorised as landmark and not as unit recruitment, something which doesnt happen with wurrzag, i get the stabbas from the a basic recruitment building. Something that i also noticed is that i also have savage giants from a different mod, and they also dont appear in the savage ork buildings, but they do appear next to giants in the regular building.

I dont want to be annoying or anything just wondering if this could be a conflict with other mods, but its weird that its only with skarsnik when im not using any mod that modify the greenskins mechanics
danihunter1 21 Jul @ 8:26am 
No, I play with other mods but not any that modify skarsnik or the greenskins. I use some mods that add landmarks, heros and lords, then the dark land orks mod and then some mods that add some more squiggs and a couple of units, but nothing that modifies how the greenskin work, and that makes it even weirder, why cant i recruit them only as skarsnik but can with other lords.
medusa0  [author] 20 Jul @ 3:19pm 
@danihunter1:
Do you have any mods that modify that faction? This mod includes the Big Stabbas in the standard units_to_groupings_military_permissions_tables, but it will not include custom ones.
danihunter1 20 Jul @ 3:11pm 
Im playing as skarsnik and even though i have karak eight peaks i cant recruit the stabbas where savage orks can be recruited, but if i play as wurrzag i can. dont know if its intended or theres a conflict with other mods
medusa0  [author] 4 Mar @ 8:47am 
@Doriath:
I haven't played with the Dynamic ROR mod yet to see what would be good unit variations to the Big Stabbas.
Doriath 4 Mar @ 8:16am 
Would you consider adding compatibility with Nanu's dynamic RoR?
bad 9 Feb @ 8:24pm 
interesting
Half Chub Hero 28 Jan @ 6:51am 
I like Big Stabbas and I cannot lie. You other players can't deny.
When a orc walks in with an enormous stick and a sharp thing in your face, you get stabbas!
Goma 6 Jan @ 12:38am 
these chads taking down Slaughterbrutes is what I wanted to see in the trailer.