Total War: WARHAMMER III

Total War: WARHAMMER III

Big Stabbas
36 Comments
medusa0  [author] 21 Jul @ 7:33pm 
@danihunter1:
Sounds like I need to play a Skarsnik campaign!
danihunter1 21 Jul @ 8:26am 
I did some testing because the savage ork building as skarsnik appeared like a landmark, i tested in Ekrund, where theres no mark for savagge orks, and the building was different than the one that wurrzag was using, which wasnt a landmark and instead a normal recruitment building. Tried to get the building in a settlement with the savage ork building and the building was still the one categorised as landmark and not as unit recruitment, something which doesnt happen with wurrzag, i get the stabbas from the a basic recruitment building. Something that i also noticed is that i also have savage giants from a different mod, and they also dont appear in the savage ork buildings, but they do appear next to giants in the regular building.

I dont want to be annoying or anything just wondering if this could be a conflict with other mods, but its weird that its only with skarsnik when im not using any mod that modify the greenskins mechanics
danihunter1 21 Jul @ 8:26am 
No, I play with other mods but not any that modify skarsnik or the greenskins. I use some mods that add landmarks, heros and lords, then the dark land orks mod and then some mods that add some more squiggs and a couple of units, but nothing that modifies how the greenskin work, and that makes it even weirder, why cant i recruit them only as skarsnik but can with other lords.
medusa0  [author] 20 Jul @ 3:19pm 
@danihunter1:
Do you have any mods that modify that faction? This mod includes the Big Stabbas in the standard units_to_groupings_military_permissions_tables, but it will not include custom ones.
danihunter1 20 Jul @ 3:11pm 
Im playing as skarsnik and even though i have karak eight peaks i cant recruit the stabbas where savage orks can be recruited, but if i play as wurrzag i can. dont know if its intended or theres a conflict with other mods
medusa0  [author] 4 Mar @ 8:47am 
@Doriath:
I haven't played with the Dynamic ROR mod yet to see what would be good unit variations to the Big Stabbas.
Doriath 4 Mar @ 8:16am 
Would you consider adding compatibility with Nanu's dynamic RoR?
bad 9 Feb @ 8:24pm 
interesting
Half Chub Hero 28 Jan @ 6:51am 
I like Big Stabbas and I cannot lie. You other players can't deny.
When a orc walks in with an enormous stick and a sharp thing in your face, you get stabbas!
Goma 6 Jan @ 12:38am 
these chads taking down Slaughterbrutes is what I wanted to see in the trailer.
Pwner1 8 Dec, 2024 @ 11:36am 
Someone finally did it, although they lose to anti infantry monstrous infantry.
medusa0  [author] 8 Dec, 2024 @ 9:43am 
@Sir_RedDog_of_Smeg™:
They will stand and poke. They may as well be Bloated Corpses in auto-resolve however, so do play the battle manually if you want them to survive a siege battle.
Sir_RedDog_of_Smeg™ 8 Dec, 2024 @ 1:36am 
Do they throw the stick and fight as regular orcs or are they more of a bloated corpse type OR do they just stand there and poke?
medusa0  [author] 7 Dec, 2024 @ 12:36pm 
@chat noir:
Might be Steam weirdness with versions as Siege Attacker was there when I took the screenshot. I uploaded a newer version to the pack file with slight hp buff. Please re-subscribe to see if Siege Attacker shows up for you.
chat noir 7 Dec, 2024 @ 11:42am 
I mean no disrespect but shouldn't this have seige attacker as they are essentually carrying around a battering ram? please don't take this the wrong way this mod is hilarious and I love it I was just curious.
DazMaZ 7 Dec, 2024 @ 5:57am 
YES!!!
Scottus The Thicc 6 Dec, 2024 @ 5:23pm 
you've done what the cowards of CA didn't have the guts to do, You are a hero.
JakeSlayer 6 Dec, 2024 @ 1:49pm 
I would almost switch to a single entity monster/hero hunter type of unit, also switch to the Big 'Un model, or maybe make a big 'un single entity higher tier unit.
Um_ATM 6 Dec, 2024 @ 1:27am 
OMG, so awesome mod!
Norman 5 Dec, 2024 @ 6:04am 
Addendum:

I've just edited the unit in RPFM with 296 health and MD 20 and this seems to be a good spot for them to be. They now handily beat Ogre Bulls. They lose against Maneaters, but bring the Maneaters down to 20% health. I compared them to Savage Orc Big Un's against Maneaters. The stabbas have a lot less staying power than the Big Un's, but dish out more damage against large entities. I think that's a good spot for them to be in.
Norman 5 Dec, 2024 @ 5:40am 
Awesome mod!

They definitely need a buff though. I tested them 1v1 against Ogre Bulls and they lost. I understand you'd want them saturated by infantry in a real battle scenario but they should not lose against lower tier units they directly counter. They definitely should not have the same health as Skaven Warp Grinders. They are not Skaven Warp Grinders after all, but Savage Orcs! Their melee defence is also lower than Warp Grinders.

Currently they have 4k health at 164 health per entity. I would probably upp this to something like 296 health per entity which would put them at 7k health. Up their Melee Defence to around 20 and I think they should be in a good spot!
BombRoss 5 Dec, 2024 @ 3:42am 
That's going in my load order right now. Thank you.
medusa0  [author] 4 Dec, 2024 @ 9:57pm 
Added some entries to building units allowed tables. Please test with an existing game with access to the Savage Orcs camp to see if the Big Stabbas are recruitable for factions that are not Top Knotz, Blue Vipers, or The Bloody Handz.
Thanks to everyone for the kind words!
First Mate 4 Dec, 2024 @ 6:31pm 
Also thanks for giving the boyz what they want!
TornPanda 4 Dec, 2024 @ 11:15am 
WAAAGH!
Scriptures_K 4 Dec, 2024 @ 3:18am 
@Ben

Exactly my thoughts haha, awesome.
Ben 4 Dec, 2024 @ 2:58am 
>Upcoming DLC has no Big Stabba
medusa0 and CO. : FINE. We'll make it ourselves.
Doge Reincarnated 4 Dec, 2024 @ 1:36am 
Ngl this is a pretty fun unit, set up a player vs ai skirmish battle with a generated enemy & allied ai army, for my own forces I used 4 units of these big stabba boys, with 1 lord/hero, and killed a bunch of bretonnian cav.

A bunch of orcs wielding battering rams as weapons is hilarious & kinda looks cool, surprised they don't have the wallbreaker trait or even the siegebreaker trait, even more surprised these boys ain't in the khorne/ogre/orc dlc.
Ethan 3 Dec, 2024 @ 9:14pm 
Great Book of Grudges will be pleased
Rincewind322 3 Dec, 2024 @ 2:28pm 
Cunningly brutal!
TonySopranoChronicles 3 Dec, 2024 @ 1:59pm 
You are a hero
Bussling fungus 3 Dec, 2024 @ 12:42pm 
i know you probaly have plans for it , but for the other factions i reccomend maybe like a landmark at a savage ork spot
Azraël 3 Dec, 2024 @ 12:18pm 
BIG STABBAS MY LORD
Born2BKing 3 Dec, 2024 @ 12:09pm 
AMAZING WORK.

BIG STABBAS ARE GOOD FOR STABBIN' JUST LIKE SMALL STABBAS BUT THEYZ STAB ARDER.
t.a.vanroermund 3 Dec, 2024 @ 10:29am 
Thank you!