Imperator: Rome

Imperator: Rome

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Rome Redefined
   
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751.226 MB
8 Dec, 2024 @ 5:23am
30 Dec, 2024 @ 8:31am
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Rome Redefined

In 1 collection by kiorobbo
KIOS MODS!!!!!!!!!!!!!
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My Discord https://discord.gg/r8xu7qc367


LOAD ORDER
BETTER UI
INVIC
THIS MOD

Introducing Rome Redefined: The Ultimate Imperator: Rome Overhaul Mod!
Are you looking for a more dynamic and strategic experience in Imperator: Rome? Do you want to reshape your empire with deep choices and real consequences? Look no further than Rome Redefined — a complete overhaul of the game’s core mechanics, designed to create a more immersive, challenging, and rewarding experience.

Key Features of Rome Redefined:
Building Overhaul: Every building now comes with trade-offs that make you think twice before expanding. Tax offices boost your income, but with a cost—unrest, happiness, and food are all impacted. Manage your settlements, temples, and forts wisely to maintain stability and prosperity.

Powerful Governor Policies: No more generic governor strategies! Each policy is reworked to provide massive benefits, giving you more control over your empire’s destiny. Make each governor count.

Deep Pop System: The roles of Nobles, Citizens, Freemen, and Slaves are completely redefined. Nobles drive your technology and pop growth, while citizens provide happiness and taxes. Freemen supply manpower and defense, while slaves keep your empire fed. Manage them carefully to keep your empire stable!

Strategic Trade: Gone are the days of trade based solely on pops. Now, ports, markets, and investments dictate your economic power. Each trade good offers unique buffs to provinces, encouraging more specialized empire-building strategies.

Balanced Technology: Smaller nations can no longer get ahead too quickly, while the big players scale up their technology. Inventions are powerful, but you’ll need to manage your nation’s size and tech tables for maximum benefit.

Food and Settlement Management: No more overcrowded cities! Settlements generate food, and city buildings consume it. Ensure your population is properly spread to avoid food shortages, and make smart use of your slave population to keep your empire running smoothly.

Complex War System: War exhaustion now brings devastating debuffs. Your armies will suffer, but stability and devotio can turn the tide in your favor. Aggressive expansion brings penalties, but claims will help reduce its effects.

Economic Overhaul: Economic policies are now incredibly powerful—make the most of your trade and taxes to maintain your empire’s strength, but be careful: high taxes can come at the cost of stability.

Dynamic Missions and Policies: No more being stuck with unfavorable missions! You can cancel and pick new ones without penalties.

Cheaper Navies: Navies are now cheaper, allowing for more AI invasions, creating an unpredictable world of constant warfare.

18 Comments
Austenitic 3 Mar @ 5:31am 
Hi, Playing as Rome. Could you help explain to me what's happening with the 'expanded_building' and 'port_building Roma' buildings please? Are they supposed to be named as this?
Why does Latium appear to have unique port building rules? Thank you
Explorer 3 Mar @ 1:30am 
world of tanks?
kiorobbo  [author] 28 Dec, 2024 @ 2:22pm 
big update ai now disbands legions if they have -10000 money and a lot of tweaks
kiorobbo  [author] 25 Dec, 2024 @ 7:14pm 
this update a lot has changed in my testing the ai if given too much manpower and money will make endless legions as it goes over the legion limit so i had to rework the hole mod
kiorobbo  [author] 19 Dec, 2024 @ 7:11am 
FMO does not work with this
kurai 18 Dec, 2024 @ 8:16pm 
amazing mod, I feel it is more realistic, but I have a problem how would I set the loading order with the FMO mod.
kiorobbo  [author] 18 Dec, 2024 @ 8:12am 
new update fixed a major bug that gave to many units in legions for AI so to fix this i had to rework manpower
kiorobbo  [author] 18 Dec, 2024 @ 2:12am 
no i dont think any mod does that
𝕯𝖆𝖓 17 Dec, 2024 @ 4:38pm 
Does this add a way to remove roads?
kiorobbo  [author] 16 Dec, 2024 @ 3:51pm 
i have only changed the generic missions maybe ask the guys at invic