Total War: WARHAMMER III

Total War: WARHAMMER III

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Skink Spears
   
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Tags: mod
File Size
Posted
Updated
627.411 KB
9 Dec, 2024 @ 3:54am
18 Apr @ 7:25am
4 Change Notes ( view )

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Skink Spears

In 1 collection by Murloc
Murloc's lizardmen mods for WH3 TW
4 items
Description
DESCRIPTION:
I am not probably the only one angry, that skink with spear is literally on the loading screen for lizardmen, but skink spears do not exist ?! So i made them!
This unit is envisioned as a fun and lore-friendly addition for better lizardmen immersion, it is not particularly strong or useful.

I tried to make the unit balanced for vanilla, But if you have any suggestions or encounter any problems, just comment/message me and I will try to solve them.

*This mod is a port of my previous mod for Warhammer II Total War:*
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2633304116
The Screenshots are taken on *unit size: medium*. Some of the screenshots are from my previous mod from WH2.
Also some of the screenshots were taken with slightly longer spear length version (purely visual) - see image 10

FAQ:
"Is this mod save-game compatible?" - Yes it is.

"But does the unit benefit from lord skills/technologies?" - Of course it does! It benefits from the exactly same skills/technologies as normal skink cohort does. You can recruit this unit from the same buildings as normal skink cohort.

COMPATABILITY:
It is a simple unit mod, so it should be compatible with almost all mods existing. Might not be balanced in line with major overhaul mods (like SFO) so u will need to try it for yourself. If you encounter any problems, just comment/message me and I will try to solve them.

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All feedback and suggestions are welcome.

If you enjoy the mod, make sure to press

It helps improve the mod visibility!

CHECK OUT MY OTHER MODS:
Gargantulzan: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3376384557
Temple Guards Maces: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3378455351

My older mods for WH2: https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2680522376

Catchwords:
skink , cohort , lizardmen , expansion , unit , pack

Murloc
8 Comments
Drano 10 Dec, 2024 @ 8:04am 
just look at them they look strong ,but they die so easyly , also no spears XD .
i would like them to be more survivable ,things like 20% pysical resistanse or more hp per model but im fine with everyting you would add oh and perhaps a new variant or two
Murloc  [author] 9 Dec, 2024 @ 12:43pm 
@Drano Can I ask what would you like changed about Kroxigors? Just buff them?
I agree they are very cute.
Murloc  [author] 9 Dec, 2024 @ 12:35pm 
@Ubermorgen Thank you for the suggestions. I have shortened the length of the spears.
As for the unit card, I personally kind of like it. I like that it is not a modified copy of a vanilla one, and it in my opinion looks unique and fitting at the same time.
Drano 9 Dec, 2024 @ 8:27am 
and the javlins miss the anti large ... and -2 m-def and m-atc
i hope you take a look at my favorit unit :big croco aka korxigors they feal a bit outdated
Ubermorgen 9 Dec, 2024 @ 7:50am 
Hey Murloc, great unit, always nice to see more mods for lizardmen!
If the spears are too long you can just rescale them to ~0.8 of their original size with asset editor. You can also just grab the ones from my red host unit mod, they are exactly that. The only thing that could use some work here is the unit card.
Murloc  [author] 9 Dec, 2024 @ 6:53am 
@Drano Thanks!
The javelins were tried by me and they were too short to be used as spears.
Drano 9 Dec, 2024 @ 6:33am 
you can use skink javlins as spea inf they are basicly idenical to the club skinks ...
sill a cool mod