Arma 3
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HIVE Battle Generator ALTIS
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Persistent
Scenario Type: Infantry, Vehicles
Scenario Map: Altis
Tamaño
Publicado el
Actualizado el
97.437 KB
9 DIC 2024 a las 12:05 p. m.
19 DIC 2024 a las 12:36 a. m.
31 notas sobre cambios ( ver )

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HIVE Battle Generator ALTIS

En 1 colección creada por VULPINE キツネ
HIVE Battle Generators
8 artículos
Descripción
Dynamic:

Fight in a quick skirmish, decisive battle or grand campaign.
Composition of formations varies from mission to mission.

Persistent:

Conquered areas are saved to next mission.
Map control affects formation morale and supply situation.

Customizable:

Play with vanilla, mod or DLC factions.
Command or be commanded by HIVE_AI, with adjustable difficulty.

Notes:

Scale is 1000m, 1500m or 2000m of area radius with 6 (+3), 10 (+5) or 14 (+7) groups per side.
Faction must have an cfgGroups configuration.

BI forums thread:

https://forums.bohemia.net/forums/topic/291108-sp-hive-battle-generator-a3/

HIVE_AI Script:

https://forums.bohemia.net/forums/topic/290922-hive-ai-a3/

HIVE_AI Script and manual repo:

https://drive.google.com/drive/folders/1bDqVV98rXw48YPWLymcOp4PtG-hBkfnO
Discusiones populares Ver todo (1)
17
16 FEB a las 10:37 a. m.
FIJO: Porting to different maps
VULPINE キツネ
135 comentarios
Machine Gun Kelly 30 JUL a las 7:41 a. m. 
@VULPINE - Thank you for your kind words and work on this mod! :)

@Metrøs - Thank you for your kind words as well!


:)
Metrøs 30 JUL a las 3:17 a. m. 
Thank you VULPINE and Machine Gun Kelly for your answers.
I will try the mods you recommand me @MachineGun and I will also stay tuned on your mods @VULPINE, keep up and thank you for keeping the game alive !
VULPINE キツネ  [autor] 29 JUL a las 6:28 a. m. 
@Machine Gun Kelly
Hey, thanks for replying to Metrøs for me. I'm currently working on version 2 of this scenario.
Right now under work are:
- MP compatibility
- Graphical interface
- Enhanced AI commander
- Task system for player(s)

All of this will require thorough testing, and the current work might not result in a published scenario. It really depends on whether I'm happy with the end result of version 2.
So stay tuned, thanks for playing and the feedback so far!
Machine Gun Kelly 29 JUL a las 6:12 a. m. 
@Metrøs - While everybody has an opinion, I am like you. Granted, the dev did put in time into this mod and did SHARE IT with us. Like you, why?

There are much better scenarios out than this. Two that come to mind:

HETMAN: War Stories 1.10
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=310586623


[AFCS/SP/APEX]Advanced Fierce Combat System (APEX or none APEX are available)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=722958974&searchtext=advanced+fierce+combat


Hetman you will have to edit each map you wish to play on, just copy all files and items from map and put into new folder!

AFCS, just rename the PBO! Done!


And Mr. Dev? Thank you for your time and in sharing! :)


:)
Metrøs 29 JUL a las 12:06 a. m. 
I don't really understand that mission, what's the objective?
I see the middle zone and both enemy and ally areas, but how do you capture things?
Nothing seems to happen, a lot of soldiers just stand in open field and don't move.

What are we supposed to do?

Also, I can't find it when hosting on local server but I can play it from Scenarios, is this normal?

I'm not using any mods or AI mods.
Markusaw 19 JUN a las 8:41 a. m. 
@BlueCrusader_ I saw it spawn an APC now when I played so yeah it should
BlueCrusader_ 18 JUN a las 8:17 a. m. 
Does it spawn vehicles as well? I was playing with some 40k mods but I only Finded infantry
kenoxite 15 ABR a las 3:07 p. m. 
Excellent! I've been doing a couple matches in Chernarus and it's been a lot of fun. Thanks for sharing this!
VULPINE キツネ  [autor] 7 ABR a las 6:32 p. m. 
@FutureSpaceJesus Glad you found a solution!
FutureSpaceJesus 7 ABR a las 5:01 p. m. 
okay i fucked around with it and i think it was the ACE 3 Extension mod for some reason cause I took it off and its worked every time since