Arma 3
HIVE Battle Generator ALTIS
135 Comments
Machine Gun Kelly 30 Jul @ 7:41am 
@VULPINE - Thank you for your kind words and work on this mod! :)

@Metrøs - Thank you for your kind words as well!


:)
Metrøs 30 Jul @ 3:17am 
Thank you VULPINE and Machine Gun Kelly for your answers.
I will try the mods you recommand me @MachineGun and I will also stay tuned on your mods @VULPINE, keep up and thank you for keeping the game alive !
VULPINE キツネ  [author] 29 Jul @ 6:28am 
@Machine Gun Kelly
Hey, thanks for replying to Metrøs for me. I'm currently working on version 2 of this scenario.
Right now under work are:
- MP compatibility
- Graphical interface
- Enhanced AI commander
- Task system for player(s)

All of this will require thorough testing, and the current work might not result in a published scenario. It really depends on whether I'm happy with the end result of version 2.
So stay tuned, thanks for playing and the feedback so far!
Machine Gun Kelly 29 Jul @ 6:12am 
@Metrøs - While everybody has an opinion, I am like you. Granted, the dev did put in time into this mod and did SHARE IT with us. Like you, why?

There are much better scenarios out than this. Two that come to mind:

HETMAN: War Stories 1.10
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=310586623


[AFCS/SP/APEX]Advanced Fierce Combat System (APEX or none APEX are available)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=722958974&searchtext=advanced+fierce+combat


Hetman you will have to edit each map you wish to play on, just copy all files and items from map and put into new folder!

AFCS, just rename the PBO! Done!


And Mr. Dev? Thank you for your time and in sharing! :)


:)
Metrøs 29 Jul @ 12:06am 
I don't really understand that mission, what's the objective?
I see the middle zone and both enemy and ally areas, but how do you capture things?
Nothing seems to happen, a lot of soldiers just stand in open field and don't move.

What are we supposed to do?

Also, I can't find it when hosting on local server but I can play it from Scenarios, is this normal?

I'm not using any mods or AI mods.
Markusaw 19 Jun @ 8:41am 
@BlueCrusader_ I saw it spawn an APC now when I played so yeah it should
BlueCrusader_ 18 Jun @ 8:17am 
Does it spawn vehicles as well? I was playing with some 40k mods but I only Finded infantry
kenoxite 15 Apr @ 3:07pm 
Excellent! I've been doing a couple matches in Chernarus and it's been a lot of fun. Thanks for sharing this!
VULPINE キツネ  [author] 7 Apr @ 6:32pm 
@FutureSpaceJesus Glad you found a solution!
FutureSpaceJesus 7 Apr @ 5:01pm 
okay i fucked around with it and i think it was the ACE 3 Extension mod for some reason cause I took it off and its worked every time since
VULPINE キツネ  [author] 6 Apr @ 9:35pm 
@FutureSpaceJesus
Hi, I don't know what mods would conflict but I am assuming it is an issue with mod(s). Try running the scenario without mods and see if the problem persists. The error logs can be located in AppData\Local\Arma 3
FutureSpaceJesus 6 Apr @ 8:45am 
its on Altis. i do have mods(some ai mods on which may be the issue but i haven't checked) i didn't see any error logs. whats happening is just when its loading the map like normal it just never loads in like 85% of the time. are there any known mod conflicts?
VULPINE キツネ  [author] 5 Apr @ 10:41pm 
@FutureSpaceJesus
Hi. What map? Do you have mods on? Is there anything in the error logs?
FutureSpaceJesus 5 Apr @ 1:29pm 
getting an issue where most of the time it just doesnt stop loading
VULPINE キツネ  [author] 13 Mar @ 10:21am 
@Rus9 ZakirOV
Yes any faction with CfgGroups can be used, including RHS https://community.bistudio.com/wiki/Arma_3:_CfgGroups
Rus9 ZakirOV 13 Mar @ 7:40am 
I didn't know, thanks for the answer, but can RHS be used?
VULPINE キツネ  [author] 13 Mar @ 7:21am 
@Rus9 ZakirOV
Vanilla NATO and CSAT does not have "Air" groups defined, you could use ALiVE Orbatron to define them if you want. https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=620260972
Rus9 ZakirOV 13 Mar @ 4:30am 
I mean the original ones like CSAT and NATO, I haven't seen artillery with planes yet, maybe it depends on randomness
VULPINE キツネ  [author] 13 Mar @ 1:25am 
@Rus9 ZakirOV
Yes aviation does appear but only for factions which have air type groups configured. For example CUP factions have "Air" groups defined. https://community.bistudio.com/wiki/Arma_2:_Operation_Arrowhead:_CfgGroups
Artillery takes part in battles, again for factions which have it configured.
Rus9 ZakirOV 12 Mar @ 12:50pm 
hi, do planes and helicopters appear? or artillery? if not, will there be such an opportunity in the future?, I just want an even larger scale like random infantry skirmish, but just don't overdo it)
jp9999 10 Mar @ 6:27pm 
jp9999 15 Feb @ 5:13pm 
i have a weird bug where sometimes vehicules are unable to move, has this happened to anyone before?
VULPINE キツネ  [author] 13 Feb @ 6:11am 
@cascos
No wiki but there is some information on BI forum threads including a manual for the script. The forums have been down for some time now but seems to be coming back online now.

@jp9999
I'm not sure if anyone has tried to play with that mod in the scenario before
jp9999 12 Feb @ 7:31am 
does anyone else have trouble using the chemical warfare plus mod with this?
cascos blutuht 1 euro 8 Feb @ 9:59pm 
is there a wiki for this?
VULPINE キツネ  [author] 31 Jan @ 7:56am 
@SempeR
Oh I think you're looking for Zeus gamemode
SempeR 31 Jan @ 7:02am 
@VULPINE キツネ play it with friend on LAN hosted server, becouse i want to find that one scenario for 1vs1 gameplay with arsenal included
VULPINE キツネ  [author] 30 Jan @ 6:41pm 
@SempeR
What's LAN? I don't know
SempeR 30 Jan @ 3:38pm 
LAN possible?
VULPINE キツネ  [author] 28 Jan @ 1:19am 
@Orphan Grinder
Yes, you just choose "Independent" when selecting east side
Orphan Grinder 27 Jan @ 2:28pm 
Hi, i love this mod but would like to be able to fight independant vs blufor, is this possible in any way? thanks.
VULPINE キツネ  [author] 26 Jan @ 10:07pm 
@PocketTJ
see pinned discussion
MichaelBruce83 26 Jan @ 6:11am 
Lambs seems to work just fine
VULPINE キツネ  [author] 26 Jan @ 3:59am 
@Sneep Snorp
Don't know but do feel free to try!
Sneep Snorp 25 Jan @ 11:53pm 
easily one of the most fun missions ive done in awhile, my only question though is it compatible with lambs since i figure the ai could use the extra help in the actual gunfights. I doubt it would work with something say like Vcom but im hoping lambs atleast
VULPINE キツネ  [author] 22 Jan @ 5:59pm 
@jp9999 You could try using ALiVE orbatron to make faction cfg https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=620260972
jp9999 22 Jan @ 9:08am 
this is the one i meant https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3310709180&searchtext=rhs+modern+russian+faction
the scenario doesnt recognize it in neither west or east as far as I can tell
jp9999 22 Jan @ 9:05am 
is there any way to make this compatible with the RHS modern russian faction mod?
Machine Gun Kelly 17 Jan @ 7:01am 
@jp9999 - MY GUESS is that this 'config' is INCOMPLETE/INVALID.

There are a few mods that EXPECT certain configs to be present, if not, they will 'puke' on you somehow.

Even the dev said as much RIGHT BEFORE YOUR OWN POST! ;)

I am pretty sure improper configs IS the problem.

:(
jp9999 16 Jan @ 8:07am 
is anybody else unable to use the RHS spetsnaz? if I try to play as the spetsnaz the game never actually starts after the loading screen passes, it just says "timeout in X minutes" and stays there freezed
I can play as the other RHS russian factions subgrups just fine
VULPINE キツネ  [author] 14 Jan @ 3:14pm 
@jp9999
This can be remedied by using factions which don't have 2-man teams in their cfgGroups. https://community.bistudio.com/wiki/Arma_3:_CfgGroups
jp9999 14 Jan @ 10:21am 
i love this but i need help, for some reason I spawn with only 1 team member besides me instead of a whole squad
how do i fix this?
42halomaster42 26 Dec, 2024 @ 6:09pm 
still loving every second my only wish is i dont time out when the time is up
Machine Gun Kelly 26 Dec, 2024 @ 7:06am 
@VULPINE キツネ - I understand about all the testing. You COULD do what I have done for my mod.

I wrote it to work with DEFAULT ARMA. If you use OTHER mods and it fails - THAT IS UPON THE USER.

YOU can NOT be expected to write a mod that 'works with everything'.

Even though in some parts of my mod, is a SINGLE ARMA COMMAND, and on SOME missions/mods, it will 'fail'.

This is NOT my concern. Nor should it be yours either.

Write it for default ARMA and just make that work.

Forget everything else.

Either it will work or it will not. This is NOT YOUR CONCERN!

:)
sam 26 Dec, 2024 @ 4:51am 
It's a little janky... I get into an ai controlled vehicle and he runs into 10 friendly soldiers until he randomly tells me to disembark. He then tells me to get back into the vehicle, but before I can, he reverses into me and I die.
VULPINE キツネ  [author] 26 Dec, 2024 @ 2:26am 
I'm starting to become a bit reluctant towards adding more customization in a mission. Testing with every single different setting and their combinations is an enormous task, and every single new option just potentiates the amount of tests/fixes/adjustments that have to be done. To add to that, having random elements while bringing very interesting variations in battles and enhances replayability always leads to select few having a terrible first experience.

So I ask please, do not give feedback in the form of "add x", but instead tell a story. Tell a story of what you saw, what you did and how it felt. Thanks to everyone who has played and happy holidays.
VULPINE キツネ  [author] 26 Dec, 2024 @ 2:25am 
As for the timeout, it is a bit tricky topic that has to do with balance and overall pace of the scenario. If the timeout is too short it's going to lead to stalemates or situation where players gets to see no action. On other hand if it's too long player will be there wandering empty battlefields for really long times. And if one had all the time in world, they could just single-handedly destroy the entire enemy side if manual saving is enabled. So it adds interesting challenge to the situations while keeping it from becoming patrol simulator.
VULPINE キツネ  [author] 25 Dec, 2024 @ 11:44pm 
@Kebob
I don't know, timeout seems quite reasonable currently after many adjustments
Machine Gun Kelly 25 Dec, 2024 @ 8:35pm 
@MichaelBruce83 - You're more than welcome! No idea if that will work, just some thoughts to ponder on!

Good luck!

:)
MichaelBruce83 25 Dec, 2024 @ 5:56pm 
@MachineGun
Thanks