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Making the maps a few grid larger would result in remaking the whole map from scratch without nothing to import, and that defeats the purpose. I do know that some rides are larger in parkitect (the helter skelter ride is an obvious one, so is the haunted house) but yeah... it is what it is.
Right now i am playing Paradies Pier for exapmle and it´s most noticable on this map, almost no calm or thrill rides at all fit in the small Space between the pier and park border, making it much more tedious (and unrealistic) to build them with different height levels.
/Btw, i noticed, thats also the reason why i first thought that Diamond Heights is smaller compared to RCT. ... It´s a bit of a problem with some maps, but not all.)
Maybe making some or all Parks a few Grids larger would solve this and some of the balance problems.
On the difficulty, so fare I've beaten every scenario that does not have a bug with optional goal in one game. It was really hard sometimes, but doable in the end. Don't give up!
The bobsled on Iceberg Islands has a whobble in it which doesnt crash in testing mode, but has a 20% crashchance when 6 people or more are in it, its very easy to fix by changing the flat curve and whobble to a helix down. At the end, change the helix to a flat curve with a little elevator, because it might not reach up high enough and go back on the track.
The soft copy of guest count is indeed nearly impossible, i remember completing the original RCT campaigns at ease, but getting the optional here is almost impossible without constantly pausing and going in on full loans.
Nontheless, its a lovely campaign with 100s of hours of potential gameplay for me!
I also, am finding it nearly impossible to hit objectives (guest count wise) and I'm only up to Dynamite Dunes!