Parkitect

Parkitect

RCT Campaign
65 Comments
ThermicMarker 25 Jul @ 12:28am 
stich, When you load the campaign map, hold down a or left arrow for a while and you'll get to the parks that you can play. I have the same issue where it loads on the right hand side of the campaign map rather than the left where the open parks are clickable.
Outcast  [author] 20 Jul @ 11:22am 
I think you are simply confused, this might be your first scenario you download, but i do promise it works.
stitch 20 Jul @ 10:02am 
Unfortunately, I can't click anything when I open the RCT camp. Do I need to download anything extra for it to work?
stitch 20 Jul @ 9:55am 
How do you start the scenarios? I cannot start a scenario.
Outcast  [author] 26 Jun @ 6:23am 
@stoffel 496 Making the maps a few grids larger is never going to happen in this mod, all maps are ripped from RCT and converted using a program found on the discord, i then handplaced all trees and decoration.

Making the maps a few grid larger would result in remaking the whole map from scratch without nothing to import, and that defeats the purpose. I do know that some rides are larger in parkitect (the helter skelter ride is an obvious one, so is the haunted house) but yeah... it is what it is.
stoffel497 26 Jun @ 2:23am 
Hi agian, there is one more (small) problem that i noticed, partly also related to some of the goals beeing hard to beat ..... The bigger size of the Rides (espicially, but not only Calm and Thrill ones) makes it much harder to build parks on some maps with a decent layout and pathing.

Right now i am playing Paradies Pier for exapmle and it´s most noticable on this map, almost no calm or thrill rides at all fit in the small Space between the pier and park border, making it much more tedious (and unrealistic) to build them with different height levels.

/Btw, i noticed, thats also the reason why i first thought that Diamond Heights is smaller compared to RCT. ... It´s a bit of a problem with some maps, but not all.)

Maybe making some or all Parks a few Grids larger would solve this and some of the balance problems.
Outcast  [author] 30 May @ 3:41am 
I'm just a bit burned out on parkitect right now, to my knowledge i put all the "near impossible" objectives as optional, so it should still be beatable, not maybe possible to 100% some missions, but yeah, some fix is planned for the future.
unknownAlias1234 29 May @ 3:32pm 
Even though the creator has not updated the campaign in a while, I really hope he does so. Otherwise, maybe the community can just edit it and fix the bugs, it must have been really hard work to create this.
On the difficulty, so fare I've beaten every scenario that does not have a bug with optional goal in one game. It was really hard sometimes, but doable in the end. Don't give up!
hamt4ro 28 May @ 6:05am 
Love the campaign!
The bobsled on Iceberg Islands has a whobble in it which doesnt crash in testing mode, but has a 20% crashchance when 6 people or more are in it, its very easy to fix by changing the flat curve and whobble to a helix down. At the end, change the helix to a flat curve with a little elevator, because it might not reach up high enough and go back on the track.

The soft copy of guest count is indeed nearly impossible, i remember completing the original RCT campaigns at ease, but getting the optional here is almost impossible without constantly pausing and going in on full loans.

Nontheless, its a lovely campaign with 100s of hours of potential gameplay for me!
L1nkitu 17 May @ 10:53pm 
This is amazing! It must have taken you a while to create this. :parksmiley: :peephappy:
I also, am finding it nearly impossible to hit objectives (guest count wise) and I'm only up to Dynamite Dunes!
lukesillies 16 May @ 2:19pm 
This has been a ton of fun, but the soft guest count is not 1:1, I am finding some of these nearly impossible.
Pavel 11 May @ 9:54am 
Is there a way to make it so that locked maps are obscured by cloud cover like the vanilla campaign? Having to scroll all the way to the beginning of the map every time I boot it up gets to be repetitive and I like how it creates that sense of progression where you get to see new bits of the map as you complete parks.
unknownAlias1234 6 May @ 3:32pm 
Venus Ponds does not have a connection to the depot for food/goods.
Oneme 31 Mar @ 6:29pm 
Thanks soooo much for making this!!
Malikultum 22 Mar @ 9:28am 
I legit decided to buy Parkitect again just for this mod lol. You deserved the dev thanks.
Outcast  [author] 15 Mar @ 12:26am 
@Stoffel497 that's impossible, the size of the park is identical as i directly exported the map with park bounderies too. The only reason it might feel smaller is that some rides have a larger footprint in parkitect.

Otherwise thanks for the feedback. :)
stoffel497 14 Mar @ 9:40pm 
Symmetrophobia on Diamond Heigths has no Brakes before the Station, this can lead to a deadly crash inside the station.

And to be honest the Park feels somehow a little smaller than the RCT original, not much or game breaking, but free space is really limited.

But nonetheless, excellent mod, really great work. So glad to be able to play this again in Parcitect Thank You!
tião borracharia 13 Mar @ 4:57pm 
I agree with unknown and sorry if I sound rude, I am very grateful to have this at all, if you need feedback about all the scenarios balancing you could set up some kind of poll and I'm sure the most dedicated fans would like to help you out
Outcast  [author] 13 Mar @ 3:25pm 
Trust me i will return to this for adjustments someday soon(tm).. i just got a bit burned out with converting map data for over 100+ scenarios and hand placing trees, i hope you peps understand! Thanks for all the kind words and all support.
unknownAlias1234 13 Mar @ 2:37pm 
First of all, I'm glad we even have this campaign, even if the difficulty is all over the place. Seriously, they could've asked money for this. But I agree that I'd love some Parkitect economy / guest count adjustments.
I have not played White Water Park yet, so I'll (not) be looking forward to that, but so far I beat about half the parks with optional goals.
tião borracharia 9 Mar @ 7:47pm 
some requirements are way too hard and some way too easy

to win diamond heights you don't even have to build rides or hire any staff, you probably don't even need to move the camera to win the scenario, just adjust the existing roller coaster prices to like 15 and you win

whereas white water park's guest requirement is just way too high, in original rct it's 900, I've crammed the whole park chock full of roller coasters after removing all the water rides, with all ads running as much as possible and can barely get over 1100 guests
unknownAlias1234 6 Mar @ 3:30am 
Bug / Error in Rock'n'Roll Revival: there's a second Deliveries Building and Park Entrance underground in the middle of the map.
BabyDucks 3 Mar @ 11:40am 
Has anyone else had any issues with Emerald Group, Evergreen Gardens? I have completed it twice now and it doesn't give me the credit.
Outcast  [author] 22 Feb @ 1:50pm 
It has RCT 2 campaigns already.
VictorWolf | Vtuber 22 Feb @ 12:45am 
Wow!! I Hope there going to be a RCT 2 - 3 Version in near future, though. :steamhappy::steamthumbsup::coaster::hardhat:
aecrouch7413 18 Feb @ 11:17am 
I subscribed to the campaign but not showing up in the game.
unknownAlias1234 16 Feb @ 4:15pm 
Bug / Error in Katie's Dreamland: Runaway Plumber cannot be connected to the park because of the park's perimeter fence I think.
EbonyDarknessRaven 16 Feb @ 2:06pm 
Guest spawn rate and weather needs adjustment for most maps with respect to difficulty.

For example, white water rapids is raining and cold all year, making the water rides unpopular

Otherwise great and lots of content to grind away at :)
unknownAlias1234 16 Feb @ 9:22am 
Played through a bunch of scenarios and was able to complete optional goals on the first try mostly, except for Barony Bridge, guest spawn rate is very low (~8-10 roller coasters in the park, around 1050 guests in Dec Year 2). Enjoying the campaign a lot, for nostalgia and the difficulty as well.
Shared Psychosis 14 Feb @ 9:58pm 
A work of art. 10/10
StrayDogFreedom 10 Feb @ 7:38pm 
Neat! Looking forward to trying it out!
Outcast  [author] 31 Jan @ 11:00pm 
To my knowledge i fixed every maps time limit concern with making the objective optional, and yeah it might not be possible but was set as close to what it is in the original game, will fix it soon(tm)
zaiahb 31 Jan @ 4:51pm 
Is 1,500 guests even possible by Year 3? I spent 6 years getting 960 guests on White Water Park and had to use a cheat mod to get the rest. Perhaps some of the scenarios need to be re-balanced for less guests because I really don't want to keep using cheats in order to get the scenarios over with in a reasonable time.

Idk, maybe I suck but even though I filled up the map, it shouldn't be too difficult to get the required guests.
Fletcher 27 Jan @ 12:52am 
Diamond Heights description text mistake: "with grea trides"
TooTall_Nick 24 Jan @ 9:31am 
Hydra x91 Make sure all your staff only paths are connected to shops. I also noticed that if path goes through land sometimes the crates go crazy. Try removing the land to limit tunnels. Also try moving the depot away from the edge of the park boundary as well. Hopefully that helps.
Hydra x91 19 Jan @ 12:42pm 
Rock N Roll Revival for some reason the depots don't work. Can't get the crates in this park to work for some reason.
Hydra x91 19 Jan @ 12:27pm 
I don't mind the lack of entry fee whatsoever, for what it's worth. I enjoy the difficulty of these scenarios and don't want to see them become a joke like the base campaign.
Outcast  [author] 18 Jan @ 12:12am 
Thankful of the comments, noted. I will start going through the campaigns and edit out the restriction of entry fee, tho it might take some time.
Wedge McCloud 17 Jan @ 7:26pm 
As a note, to Mr. Needful's point, OpenRCT2 and Classic replicate RCT2's behaviors. The original RCT had no restrictions on entry fees or any concept of some parks being entry vs ride ticket parks. That's a really big difference (and actually one I mildly disliked about RCT2) and it, combined with Parkitect not having quite the same scale for how money is gained and spent, makes 1:1 sticking to the original scenarios not always ideal.
Mr. Needful 15 Jan @ 5:09pm 
I'd recommend either unlocking it or at least increasing starting funds. RCT-level income does not scale to Parkitect-level expenditure, and having to rely on depots soaks up a large percentage of the starting cash. On all but the first few scenarios I've missed the goal deadlines because I simply cannot afford to expand fast enough; playing through the base and DLC campaigns, I've missed the goal only three times total.
Outcast  [author] 15 Jan @ 1:49am 
Mr. Needful, Yeah, they are locked to zero as they are replicated from the basegame, you might think that you could change the entry fee but according to openrct/rct classic that is not the case.

However if this is something most people would want a change i could do it, but it seems that there is alot of people complaining its to hard and alot of people praising that the scenarios are hard. So hard to please everyone.
Mr. Needful 14 Jan @ 11:23pm 
Is there a reason most of the parks are locked to zero entry fee? RCT almost always let you charge as far as I remember. Would be very useful to have the option regardless, as Parkitect parks are more expensive to expand and maintain than those in RCT.
Zerzauster Kerl 14 Jan @ 3:52am 
I recommend playing this campaign with the original RCT music playing from your rides for the full nostalgic experience. You can download it here:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2164148343
TooTall_Nick 14 Jan @ 2:01am 
Thanks so much for doing this Campaign. It brings back memories.
Outcast  [author] 13 Jan @ 10:26pm 
@Hydra x91 The iceberg islands second delivery building is removed, the one that is supposed to be there is unreachable, but has transport tubes leading into the park, so just put down a depot, connect it to the transport tubes and you can get packages to the shops.
Hydra x91 13 Jan @ 5:42pm 
Iceberg Islands is broken. There are two delivery zones and the one that actually has the crates cannot be built to.
Blode 9 Jan @ 6:00am 
Wow, looks great
this is a compelling argument for buying the DLC...
Outcast  [author] 6 Jan @ 9:50am 
New update. Fixed the pipe in Factory Capers.

And all Six Flags parks are done and detailed for now. Keep reporting anything you think is broken/wrong.
Zerzauster Kerl 5 Jan @ 5:29am 
@Factory Capers Sceario
I couldn't put a pipe underground to connect to the cargo warehouse ingame. Maybe you can build a pipe underground in the scenario editor outside of the owned park area?

Anyway the optional goals to complete the scenario missions in 2-3 years are really difficult mostly. There is no need to change that. I myself enjoy that difficulty but I had to restart some scenarios multiple times to win (like Dynamite Dunes in Graphite Group, 1 Mission). In some scenarios I only could win by merely researching and building coasters instead of other rides because it seems to be the only way to attract enough people and get high income at the same time. Is it just me or did you experience that too?

I also figured out that you need to unsubscribe this campaign and subscribe again in steam to get the newest version. Luckily I didn't lost my saves by that.

Thanks for your good work anyway!
Outcast  [author] 3 Jan @ 3:41pm 
It is what i decided to do not to eff up the original borders. i could switch to the old style but that does not look good, should still have a cargo chute underground so you can connect a depot and use that, right?