Barotrauma

Barotrauma

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MedievalTrauma
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File Size
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51.637 MB
10 Dec, 2024 @ 2:41pm
30 Apr @ 10:14am
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MedievalTrauma

In 1 collection by John Helldiver
Jets Mods
17 items
Description
WARNING! Mod is in an early beta state. This means not all features or talents have been added yet and you may experience bugs, Be warned. And any comments reporting bugs or suggestions for future additions are welcome.

Medievaltrauma is a Complete Overhaul of Barotrauma, In the Form of a StationRP/Survival Gamemode. Complete with various features such as harvesting resources, and crafting that requires the user to operate the workbenches

Make sure you Have All Required Mods enabled or it wont work. Its advised you dont add other mods to the pack, to ensure things run smoothly and dont break. To play Medievaltrauma just start or join a server thats on sandbox with this sub and the mods loaded. Its that simple.

Contributors
Contributed to the mod in one way or another, but you arent listed? Let me Know. Those who contributed but dont have their contributions added yet, wont be listed yet.

- Laserman: Sprites & Sprite Improvements
- Lobotomite: Sprites
- Onyx: Code
- Fallouteleven: Code

Notable Gamemode Features
- An Existing Submarine map that can be used out of the box "Realm of Kavar". Until workshop maps are made for Medievaltrauma, this will likely be the default map used for most servers.
- A Complete overhaul of the default classes into something new, With Non Class locked talents. And a new Vagabond class for banditry and criminals.
- A replacement of the medical system to utilize potions and medieval healing methods, You will have to brew your own potions or shill out coins to buy some from the shop.
- A working Magic system, thats going to be constantly expanded upon.
- Extensive Crafting and Harvesting systems that require the player to adventure out and mine.
- A reward chest system that admins or built in map dungeons can use to allow players to get special items.
- Total Husk Conversion into Vampirism, Complete with Immortality, A thirst for Blood, And Great Power, With Holy and Silver counters for non vampires.
- Baseline Hunger System that debuffs on starvation, and buffs on eating well as well as grants passive regeneration.
- Functioning Economy system with Coins, that allow you to trade with both players and Shops.

Planned, But yet to be added Features
- Working Ballista and Trebuchets for Siege or defense maps, to fill the role turrets fill in regular barotrauma
- A wide selection of blunt, bladed, axe and spear weaponry.
- Magical and Enchanted weapons capable of performing unique strikes.
- An "Endgame" Tier of items using Physicorium that grant Indescribable power to the user of the gear.
- A large cast of various creatures and beasts, Maybe even dragons.
- Summoning, and the Skeleton Army.
- A Randomly Generating dungeon system (Potentially)
- Werewolves, Goblins, and Liches as new Playable Monsters (Potentially)
- Day and Night Cycle (Might add to Kavar, Any map makers can add this to their medievaltrauma maps too)
- Campaign Support (Explore the Abyssal Sea on a Medieval Submarine) [Low Priority]

Confused? Need Help? Heres some Common Advice for the gamemode
- Fabricators not working at all? "No Power?"
You have to press the Brew/Harvest/Gather/Smith button constantly to operate them, This isnt europa. You wont be recieving any automated fabricators (Aside from the greenhouses and things that grow themselves)
- Dont want to pick talents that dont work?
I recommend checking "fabricators" to see if recipes actually exist for the talent. The Magic Talent tree is the most unfinished so far.
- Took a Vampire Potion and now on the ground, just dead?
Thats intentional. After a while, you'll resurrect from death (as long as you dont give in) And rise again, with Undead Life in your blood now. And a desire for others blood.
- How to Kill Vampires?
Thats simple. Silver Weaponry or Holy Items, Also Burning them. I'll leave it to you to figure out how to get those.
- Whats up with Vagabonds? What do they do?
Whatever they want, they're outside the law. That also means they're outside its protection. Kings, feel free to imprison or kill any vagabonds. Or you could extend the olive branch, make peace.
- Something in the mod is unbalanced?
Comment or let me know, Since this mod recently released. There'll be alot of unbalanced things that need to be changed.
- I'm spammed with Errors and cant Move?
Run this mod, It'll fix that issue, until i can, some servers have this error right now.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2807566753&searchtext=dont+open+debug
-Want to make your own maps? Go Ahead, I welcome and encourage it, Use the Template Official map that comes with medievaltrauma for help, I recommend putting Realm in their name, and Mentioning Medievaltrauma on the workshop name so they can be found easier.

Help me make More Mods quicker[ko-fi.com]
Popular Discussions View All (1)
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26 Apr @ 3:36pm
PINNED: Share Your Maps.
John Helldiver
115 Comments
John Helldiver  [author] 18 Jun @ 12:47pm 
Sure, Feel Free. Just be sure to credit me in your mod. Or add me as a Contributor.

The stuff i make is free to modify/use as long as I'm credited.
Average Genestealer 18 Jun @ 10:42am 
Hello. I am planning to create my own 'stone age'/primitive survival mod, and I would like to know if I can use your mining system for it.
Average Genestealer 18 Jun @ 9:55am 
What monster mods do you guys recommend for NPC monsters?
Wrench 29 May @ 9:07pm 
oh ok, hope ya get better soon!
John Helldiver  [author] 29 May @ 8:42pm 
Some features arent fully added yet and are still being worked on, I've had a horrible fever for the longest time, but im recovering so hopefully i'll resume work on my mods at the pace it was before.
Wrench 29 May @ 4:11pm 
how do i make the cantrips? i can't find out where to make them after i get the talent needed
Buck 29 May @ 11:19am 
vampires dont actually seem to be vulnerable to fire at all
Childish Bambino 25 May @ 6:02am 
stuck with medievaltrauma start screen art, unbelievably funny to open to every time, 10/10
JoJo Enjoyer 15 May @ 5:34am 
Vanderlin
Deco5425 3 May @ 6:14am 
There is a bug where anvils lag out your game if they exist for a certain amount of time