Barotrauma

Barotrauma

MedievalTrauma
115 Comments
John Helldiver  [author] 18 Jun @ 12:47pm 
Sure, Feel Free. Just be sure to credit me in your mod. Or add me as a Contributor.

The stuff i make is free to modify/use as long as I'm credited.
Average Genestealer 18 Jun @ 10:42am 
Hello. I am planning to create my own 'stone age'/primitive survival mod, and I would like to know if I can use your mining system for it.
Average Genestealer 18 Jun @ 9:55am 
What monster mods do you guys recommend for NPC monsters?
Wrench 29 May @ 9:07pm 
oh ok, hope ya get better soon!
John Helldiver  [author] 29 May @ 8:42pm 
Some features arent fully added yet and are still being worked on, I've had a horrible fever for the longest time, but im recovering so hopefully i'll resume work on my mods at the pace it was before.
Wrench 29 May @ 4:11pm 
how do i make the cantrips? i can't find out where to make them after i get the talent needed
Buck 29 May @ 11:19am 
vampires dont actually seem to be vulnerable to fire at all
Childish Bambino 25 May @ 6:02am 
stuck with medievaltrauma start screen art, unbelievably funny to open to every time, 10/10
JoJo Enjoyer 15 May @ 5:34am 
Vanderlin
Deco5425 3 May @ 6:14am 
There is a bug where anvils lag out your game if they exist for a certain amount of time
John Helldiver  [author] 29 Apr @ 8:05pm 
Will fix in next update soon, might drop sometime tommorow.
Average Toaster Enjoyer 29 Apr @ 7:22pm 
you cant use the new ones for stuff like blood potions to make vampiric brew, thats the issue
John Helldiver  [author] 27 Apr @ 5:01pm 
All Alchemy is ingredient based now. You have to read the ingredients and determine which is good to add to a potion.

However, you can also use a talent to make old potions craftable again in the Mage Talent Tree.
Average Toaster Enjoyer 27 Apr @ 3:27pm 
nevermind, you need brewmaster which needs to be given through the console since it was removed
Average Toaster Enjoyer 27 Apr @ 2:58pm 
how do you make purifying brew now, you can put in all the ingredients but you cant start the crafting
John Helldiver  [author] 26 Apr @ 3:36pm 
Update your Medievaltrauma maps if you've made any. Alchemy & Ale has released. And to fix a major bug, Jobs were remade, to not use the Default Roles anymore.
Smoq82 8 Apr @ 5:42am 
DEMOCRACY AND SUPER EARTH
John Helldiver  [author] 23 Mar @ 6:57pm 
Internet has been spotty in the past few days so update may take time
John Helldiver  [author] 23 Mar @ 6:56pm 
TLDR

For alot of the bugs, they've been noticed and have been being worked on.

A major updates coming titled Alchemy and Ale, which'll add new talent trees, fix existing ones, and add a new hunger, poison, and infection mechanic.
N0nam21 19 Mar @ 6:16pm 
I also suggest a silver crossbow bolt.
N0nam21 19 Mar @ 6:15pm 
Final talent for crossbow is pretty useless since pvp enemies don't count, but its probably a placeholder. Counter archer and relocation also seem slightly weak. March and unwavering are both useless. I've got no clue how transmutation or infusion work. Very cool mod though, you should probably make a thread for balance suggestions.
turdz51012 19 Mar @ 3:09pm 
Okay, I can't make any magic items, the recipe gets cancelled, and the mage stone gets thrown out of the cauldron
turdz51012 19 Mar @ 2:56pm 
Philosopher's stone? Transmutation? 🤨 Didn't know I downloaded peak trauma
turdz51012 19 Mar @ 2:44pm 
Still a cool mod though :)
turdz51012 19 Mar @ 2:30pm 
Finally have a vampire mod and it's part of a big ahh medieval mod? Damn.
mereallylikejapan 5 Mar @ 10:19pm 
I feel quite hungry
John Helldiver  [author] 4 Mar @ 11:08pm 
Fixed CC's Missing.
Kenshi 27 Feb @ 1:10pm 
The required building mod no longer shows up as a dependency for some reason, made it hard to find
Secretguy 25 Feb @ 7:35pm 
Honestly, man, I had dreams of it, but my lack of knowledge and motivation killed it. Thank you for making this, thank you a lot for continuing this sub category of Barotrauma.
Secretguy 25 Feb @ 7:34pm 
You did it. I love you.
John Helldiver  [author] 21 Feb @ 10:39am 
Mod is recommended to be used in multiplayer. As theres no campaign support.

yet.
Dupper Gas Mask 21 Feb @ 7:17am 
can be made like in Arx Fatalis, Underground Kingdoms
Nickolye 20 Feb @ 5:59pm 
Does this mod work with bots or is it just multiplayer?
SmellyFishNuggets 15 Feb @ 11:24am 
so does this fully overhaul the game so theres no europa? or do the outposts have the medieval stuff
John Helldiver  [author] 13 Feb @ 11:30am 
I dont even know why you'd be running it with barotraumatic. But, Try it and find out i guess?
bully butcher 13 Feb @ 9:18am 
does this work with barotraumatic
EstW 8 Feb @ 10:18pm 
I NEED A WOOD/STONE SUBMARINE
Bombardiro Coccodrillo 3 Feb @ 4:31am 
Stuck as a peasant in my house, beaten by the bailiff. 10 out of 10 experience
SwampyLovesU 1 Feb @ 10:15pm 
I'm having an issue where I go to brew potions and such, and I can't put mana into the cauldron, is there a technique I need or something?
SeverinNyx 31 Jan @ 6:07pm 
Would totally love to see some gunpowder weapons at some point (like matchlocks or even flintlocks), plus maybe a tad bit expansion to the available melee weapons and shields, though I guess these are probably going to be added in time already.
Kevin McCalliber 20 Jan @ 8:25pm 
@John Helldiver BTW picking the second tier of the leadership path (or was it the third? whichever is the one that buffs people around you.) spams error messages. Just in case you didn't know.
Kevin McCalliber 20 Jan @ 8:22pm 
@John Helldiver Holy crap. the man himself Responded! Thank you for seeing my idea and thank you for making this absolutely insane mod. keep at it!
John Helldiver  [author] 20 Jan @ 8:20pm 
#Kevin McCalliber

:winter2019neutralyul::winter2019neutralyul::winter2019neutralyul:
Very good idea. I might infact just do that, whenever i get around to making the next update. Been very busy recently. Plus the next update requires massive overhauls so its gonna be a bit.

#the sub man
Elaborate
Kevin McCalliber 20 Jan @ 5:49pm 
I have no idea if this will be seen or not. But I have an idea for the eventual poison and weapon enchantment systems that will be added. What if they function like putting batteries in a stun baton? They get used up as you swing and can simply be slotted into the weapon instead of needing to be specifically crafted. As said before I'm unsure if anyone will see this but it's just an idea I had while playing in a server with the mod.
Clown 19 Jan @ 4:08am 
Флаг России пиздатый
medi 18 Jan @ 1:33pm 
its broken for me
Mr. Lobotomy 15 Jan @ 1:07pm 
Ah yes, this is what I am looking for
Ruthmyr 12 Jan @ 3:03am 
Ah yes, Barotrauma, the medieval survival sim game of course. Why did you ask?
John Helldiver  [author] 6 Jan @ 3:01pm 
Next update for medievaltrauma hopefully should fix alot of the errors. Whenever i get around to do it, Its been a busy december and january.
John Helldiver  [author] 6 Jan @ 3:00pm 
Alot of the Fabricators in this mod require you to be actively on them and pressing the "Mine/Forge/ect" button. Instead of being powered.