Portal 2

Portal 2

39 ratings
Firmament
   
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File Size
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15.331 MB
10 Dec, 2024 @ 3:21pm
11 Dec, 2024 @ 4:05pm
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Firmament

In 1 collection by Snazz
Snazzy Maps
8 items
Description
"To eliminate distractions we have removed the Earth from this test chamber."

Difficulty: Medium
Some (easy) timing is required. Use save states.

Thanks to Mattchew for playtesting.
And as always, Feedback is Welcome.
23 Comments
Semispace 2 Apr @ 4:20am 
For some reason I didn't think I would enjoy this one, and how I wrong I was! Extremely fun and unique map.
Leo 5 Jan @ 7:15am 
Impressive puzzle, especially with so few connections! Even after realizing the main move was a thing you could do, it took me a while to see how it helped. Once I understood why you'd want to deactivate the fizzler like this instead of simply using two portals, the rest clicked. Design-wise, the "firmament" setting took me by surprise, but in a good way, and I liked the idea of using jail bars as aesthetics elements. All in all, a great creation!
Aneonen 28 Dec, 2024 @ 3:01pm 
Ah, mild addition that I forgot when typing up the second part of my comment: lining up the cube for the final position is mildly uncomfortable due to the grating as well, as it gives no natural floor lines to ensure that the cube is at the correct intersection.
Aneonen 28 Dec, 2024 @ 2:33pm 
Very nice stuff. The steps were fun. I had the most trouble getting started - the moves to bring the cube over to the funnel area without losing relevant portals eluded me for a while. I appreciated the pathing of the fizzler antline as to make cube pre-placement easy.

Like Nobody No-One, I did struggle with the construction somewhat. Both of us have poor texture filtering, and so the grating combined with the poor angle make the final move, along with several others, very uncomfortable; the issues with the last move in particular were exacerbated by the fact that a standard button was used over a trigger button. I general, I think that a few mild layouting changes would benefit the map greatly.
Mikeastro 27 Dec, 2024 @ 6:01am 
Wow, what an amazing puzzle. After getting stuck on the first move for some reason, I was able to solve it rather quickly as well. Working towards the key creative move with the exit piston and the cube helped guide my reasoning - in fact, I just kinda did things until they worked out, without understanding all the logical intricacies of the map! Huge thumbs up :cozycrashfish:
bullfrog 26 Dec, 2024 @ 12:43am 
Excellent puzzle, definite :steamthumbsup: Having messaged you, I now know I did the first move by a different, but acceptable method, and the next sequence by a more complicated, but "interesting way." However, all the key moves are still required, so it's just an alternative solution.
Husky 24 Dec, 2024 @ 7:58pm 
Really enjoyed this map! Some moves were quite subtle, unique and would've definitely stumped me for a lot longer if I didn't metasolve and figure out that piston move . Faved!
nerdlingnation 21 Dec, 2024 @ 9:01am 
Wow, I really enjoyed that. I solved it pretty quickly too, after figuring out that what connected my beginning and ending plans was one big cube migration . I feel like this puzzle shares a lot of my design sensibilities as well as a good number of concepts I have personally used and played with , which probably added to the enjoyment. Great work!
Oblivious Owl 20 Dec, 2024 @ 9:15pm 
Very satisfying map :steamhappy:
Delin 17 Dec, 2024 @ 11:28am 
i did this in 10 seconds, good map.:steamhappy::ujel: