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Like Nobody No-One, I did struggle with the construction somewhat. Both of us have poor texture filtering, and so the grating combined with the poor angle make the final move, along with several others, very uncomfortable; the issues with the last move in particular were exacerbated by the fact that a standard button was used over a trigger button. I general, I think that a few mild layouting changes would benefit the map greatly.
I think there are lot of potential moves in this layout, just like masalt and commander say. The piston platform can be used for smashing the cube, let players get linked with the opposite side and maybe block some elements, and the upper layer of surface can be linked with the beam and the geating to force a grab of cube. If the cube can also be auto-respawned, maybe it is possible to split the beam area and the golden fizzler area to switch portals and use more of the beam. The beam can also be used to form an instant redirection, etc. Really a good inspiration/mind blaster.
As for the choice to use a receiver, I don’t like using reset buttons when the reset can be forced with logic instead. That is somewhat of a personal taste thing, so thanks for letting me know. For that logic I had also considered using some funnel idea to get a cube that was falling in the void, but it would have had a terrible sightline, so I used the laser instead.
Anyways thanks for the feedback, and I’m glad you enjoyed the rest of the map!