Carrier Command 2

Carrier Command 2

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Rev:Ship Names 1
   
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102.720 KB
10 Dec, 2024 @ 5:18pm
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Rev:Ship Names 1

In 1 collection by Bredroll
CC2 Revolution Extensions
8 items
Description

An alternate set of carrier names.

{
"EXCELSIOR",
"ENTERPRIZE",
"DEFIANT",
"CERRITOS",
"DISCOVERY",
"RIO GRANDE",
"GALILEO"
},
{
"FLYING DUTCHMAN",
"DEAL ME IN",
"TOASTER",
"TO SEEK GLORY",
"OUT ON BAIL",
"SUCKER PUNCH"
},
{
"RED FOX",
"BLACK ARROW",
"GREY LADY",
"SILVER DEMON",
"WHITE FLAME",
"GREEN BANSHEE",
"BLUE VENOM"
},
{
"FAITH",
"HOPE",
"GLORY",
"DEATH",
"FEAR",
"TERROR",
"SALVATION",
},
{
"ROGUE AZURE",
"PURPLE PHOENIX",
"EMERALD BLAZE",
"VOID SAPPHIRE",
"RUBY CARDINAL",
"MARBLE HORNETS",
"CRIMSON SENTINEL",
"FORSAKEN ONYX",
"OBSIDIAN SERAPH",
"VELVET BANSHEE",
},


Requires the Revolution Mod.

Uses library_custom_0.lua

3 Comments
Pretty Princess 23 May @ 1:20am 
Just a question, does this change the campaign carrier name or what does it do? Does it do anything cosmetically
Bredroll  [author] 9 May @ 11:25pm 
@Mulder they are incompatible because both mods alter the same file, if you like you could make your own version by combining the content of both mods into one
Mulder 18 Feb @ 6:01am 
The game indicates this mod is not compatible with Rev: Auto Scout.
Is that a bug, or is it just not compatible?

I would absolutely love to use the Exfor/Jeraptha ship names in this mod, but of course I'd rather not give up Auto Scout.