Carrier Command 2

Carrier Command 2

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Rev:Ship Names 1
   
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2024 年 12 月 10 日 下午 5:18
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Rev:Ship Names 1

在 Bredroll 的 1 个合集中
CC2 Revolution Extensions
8 件物品
描述

An alternate set of carrier names.

{
"EXCELSIOR",
"ENTERPRIZE",
"DEFIANT",
"CERRITOS",
"DISCOVERY",
"RIO GRANDE",
"GALILEO"
},
{
"FLYING DUTCHMAN",
"DEAL ME IN",
"TOASTER",
"TO SEEK GLORY",
"OUT ON BAIL",
"SUCKER PUNCH"
},
{
"RED FOX",
"BLACK ARROW",
"GREY LADY",
"SILVER DEMON",
"WHITE FLAME",
"GREEN BANSHEE",
"BLUE VENOM"
},
{
"FAITH",
"HOPE",
"GLORY",
"DEATH",
"FEAR",
"TERROR",
"SALVATION",
},
{
"ROGUE AZURE",
"PURPLE PHOENIX",
"EMERALD BLAZE",
"VOID SAPPHIRE",
"RUBY CARDINAL",
"MARBLE HORNETS",
"CRIMSON SENTINEL",
"FORSAKEN ONYX",
"OBSIDIAN SERAPH",
"VELVET BANSHEE",
},


Requires the Revolution Mod.

Uses library_custom_0.lua

3 条留言
Pretty Princess 5 月 23 日 上午 1:20 
Just a question, does this change the campaign carrier name or what does it do? Does it do anything cosmetically
Bredroll  [作者] 5 月 9 日 下午 11:25 
@Mulder they are incompatible because both mods alter the same file, if you like you could make your own version by combining the content of both mods into one
Mulder 2 月 18 日 上午 6:01 
The game indicates this mod is not compatible with Rev: Auto Scout.
Is that a bug, or is it just not compatible?

I would absolutely love to use the Exfor/Jeraptha ship names in this mod, but of course I'd rather not give up Auto Scout.