Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
@Varieti I changed the carrier from the USS America to the Kitty Hawk, which would allow for newer air-craft, but reduce the elevators to 2 because the NTU full capability mods do not work with that. It was a trade-off I felt was good because better, more realistic to the period AC could make up the difference for the lack of elevators and provide a bit more challenge to planning requirements.
This scenario will challenge you potentially from the first couple minutes to hours on a continual basis, the pressure never lets up. However, I have been wanting to create a newer version of this in a different environment, with more triggers and challenges, while making it a touch closer and more urgent.
It works fine now, it appears in the mod selector with its name and description. The scenario loads perfectly.
If you want to make it perfect, the _info.ini file should only be in the root folder of the scenario, so it does not need to be also in the missions/ folder. You can safely delete the _info.ini file that is inside the missions folder.