Sea Power

Sea Power

Carrier Battle
23 Comments
ScreechOwl  [author] 18 Jul @ 4:22pm 
Yes! One of the updates that the devs have made have allowed me to load and update this mod. I have to tell you there are a great many and this is going to take some time, but I just played the old version and knowing what was in it, died. I've already added dozens of more random spawns, and verterency levels. I lost my replay. It's going to take some time to re-balance, rebuild, and replay/rebalance/replay to be sure this is a solid scenario that you can play 1,000x. I am NOT a graphic designer and I still don't know how to set up the scenario so if there is someone that can take what I have and make it polished, I'm listening.
ScreechOwl  [author] 4 Mar @ 3:56pm 
This is an Early Access Game. Assets used in this scenario will no longer load in the Mission Editor. I cannot even load my own local copy to fix it. It still plays as it is but I cannot update it.

@Varieti I changed the carrier from the USS America to the Kitty Hawk, which would allow for newer air-craft, but reduce the elevators to 2 because the NTU full capability mods do not work with that. It was a trade-off I felt was good because better, more realistic to the period AC could make up the difference for the lack of elevators and provide a bit more challenge to planning requirements.

This scenario will challenge you potentially from the first couple minutes to hours on a continual basis, the pressure never lets up. However, I have been wanting to create a newer version of this in a different environment, with more triggers and challenges, while making it a touch closer and more urgent.
Varieti 1 Mar @ 1:12pm 
Neither the US carriers full capacity mod or the NTU carriers full capacity mod seems to work here, with both mods the flight deck remains busy and only two lifts work. Can someone give me the load order?
speed13327 6 Feb @ 3:22pm 
I couldnt see it in the scenerio list either. i tried unsubscribing/subscribing and enabling/disabling and nothing worked. I ended up copying the file to the user mission folder and it appeared and I was able to play the mission.
ScreechOwl  [author] 5 Feb @ 2:09pm 
I've just added dozens of assets to the scenario. I can personally play this one several times and never know what to expect.
ScreechOwl  [author] 22 Jan @ 4:23pm 
Not being a 'modder', I believe I have updated this scenario with the latest versions, including updated USSR weapons. The point of this mod is to introduce random, unexpected, and non-plannable scenarios.
SSG Beard [506 IR] 15 Dec, 2024 @ 7:11am 
I agree. The lack of replayability is a problem. Until they make a dynamic campaign, building missions like these are all that there is available.
jasoriab 14 Dec, 2024 @ 9:22am 
@ScreechOwl

It works fine now, it appears in the mod selector with its name and description. The scenario loads perfectly. :steamthumbsup:

If you want to make it perfect, the _info.ini file should only be in the root folder of the scenario, so it does not need to be also in the missions/ folder. You can safely delete the _info.ini file that is inside the missions folder.
lonasindi 14 Dec, 2024 @ 7:23am 
You've got it sorted now - thank you for building this scenario. I've started to make something similar a few times but the sheer amount of work required has put me off.
ScreechOwl  [author] 14 Dec, 2024 @ 7:22am 
I believe it is corrected. It does show up in the mods list with the proper name and description and it does show up in the Scenarios, but it has an odd structure in mine. Don't know if that is because it's my local version.
ScreechOwl  [author] 14 Dec, 2024 @ 6:31am 
@jasoriab Thanks. I will look at this. Not sure why it is working for some people but not others but I'll follow this and make sure that it gets sorted.
Brainstorm 14 Dec, 2024 @ 4:43am 
Does not work. Not in the list
jasoriab 14 Dec, 2024 @ 2:38am 
Hi,

The mod does not work (as downloaded on the workshop) as it doesnt have an info.ini and proper folder hierarchy (the mission .ini file should be in a folder named missions)

This video explains how to upload a mission, with the file and folder structure that the game needs to display correctly. https://www.youtube.com/watch?v=RKYN0n2sJhw
davevb51 13 Dec, 2024 @ 10:21pm 
Also not able to get it to show, see the 5538 in the Mod Manager, but doesn't show in scenarios
AyeItzCheeks 13 Dec, 2024 @ 8:23pm 
attempted to play but its not showing up in scenarios even under NATO as you stated bellow, its the only thing installed, am i missing something?
ScreechOwl  [author] 13 Dec, 2024 @ 6:50pm 
I think I have finally gotten the updates into the scenario. I am FAR more comfortable with this than what was originally posted. The timing and balance of everything is incredibly difficult. If you find something, tell me. There are thousands of variations. I have personally started it 50x and nothing is the same.
ScreechOwl  [author] 13 Dec, 2024 @ 5:55pm 
You will find this scenario in the normal Missions list, under Carrier Battle. But, you have to select in the Mod Manager under a number ending in 55538. Once that is done, you will find it in the NATO list, Carrier Battle.
lonasindi 13 Dec, 2024 @ 5:53pm 
Having trouble finding this in the scenarios list
ScreechOwl  [author] 13 Dec, 2024 @ 5:42pm 
SSG Beard, I am thinking about other scenarios that are historically based but have a 'random' element to them. As of this point the game doesn't allow for something that is truly random but it looks like you could achieve it through triggers, but those are incredibly nebulous. I have tried to make sure this scenario is replayable because as good as almost all the other scenarios are, most of them aren't replayable because you know what is going to happen.
ScreechOwl  [author] 13 Dec, 2024 @ 8:45am 
In Mod Manager it shows up as ending in 55538. I don't know how to get it to show a name in Mod Manager as this is my first scenario and even though it's named in the Workshop, the mod name doesn't have anything.
wikimadeanemail 13 Dec, 2024 @ 8:41am 
What mission name does this show up as?
SSG Beard [506 IR] 13 Dec, 2024 @ 7:02am 
Playing it now. Had a look in the editor too. This is a pretty f**king cool scenario. Please make more like this! Love it and I recommend it to all.
SSG Beard [506 IR] 13 Dec, 2024 @ 5:57am 
Interesting. Looking forward to trying this one!