Total War: WARHAMMER III

Total War: WARHAMMER III

43 ratings
Cost-based Army Caps UI & Bugfix Submod
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Tags: mod
File Size
Posted
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87.893 KB
12 Dec, 2024 @ 5:46pm
20 Mar @ 1:54pm
23 Change Notes ( view )

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Cost-based Army Caps UI & Bugfix Submod

Description
Adds the cost of a unit to its tooltip and creates a surplus counter on the army panel.
Warning: Tooltips rely on unitcard data, so when pinning a unit card the tooltip data can be displayed incorrectly. This does not effect the actual calculation.
Fixes a number of issues present in the original.

OG, from two goats of warhammer modding. Read the description there before asking questions, but know that the reported issues are fixed: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2843367951&searchtext=cost
51 Comments
wrought82 23 May @ 11:11pm 
Also; does this mod affect what units are recruited by AI
wrought82 22 May @ 1:44am 
is there any way to modify the upkeep penalty? it seems like its if > thershold upkeep x3, but i feel like if >threshold then upkeep x (cost/threshold) would be a lot better and more dynamic
ugh i looked but cant find; can you give me some hint at where the penalty is applied in the code? i can find supply lines and garrison - neither of which i think affects game ?? but cant figure out where costbased is applied...
trisim_o 18 May @ 2:15pm 
Playing as Gorbad, after the end turn it sometimes counts the Waagh army as an actual army that costs upkeep - same thing happens sometimes after deleting or merging a unit from my army to recruit new units. The game crashes right after as well, so far relaunching the game and trying the same thing again usually works.
art_loots 2 Apr @ 2:57pm 
Ah found the issue i was having.
if you have both mods enabled ( so main mod and this submod) main mod was the prime mod being loaded. so i didn't get the actual cost shown like in the 2 pictures.

hope this helps someone in the future
76561198302153172 28 Mar @ 6:40am 
Assumed this was antiquated bloat. Wrong. Liked
Maal 21 Mar @ 2:28pm 
Oh, I hadn't seen that this existed. I prefer the flexibility of the cost based cap to the Table Top one (I had even made a submob in Warhammer 2 with a tons of extra capped modded unit, as each unit had to by manually added to the script like TTC), but the lack of proper UI made it too much of a pain to manage.
Jolc3r  [author] 20 Mar @ 6:15pm 
It's possible
MightNight 20 Mar @ 5:50pm 
Oh snap I didn't know this was a standalone. In that case is it possible to make "Allowed Heroes for army" also affect the AI?
Notthebeegees  [author] 20 Mar @ 4:17pm 
I never claimed to be a skilled communicator
Walkabout 20 Mar @ 4:15pm 
@InfoManiac Ta mate. Yep the confusion was strong with me. I couldn't get past the "Submod" in the title. :)