Xenonauts

Xenonauts

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Khall's Carbines & Shotguns
   
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1.381 MB
7 Nov, 2014 @ 3:46pm
7 Nov, 2014 @ 4:01pm
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Khall's Carbines & Shotguns

Description
This mod adds the carbine weapon type back into the game to fill the gap between rifles and shotguns. Carbines use existing carbine assets (which are currently used for shotguns in vanilla), and the existing shotgun role now uses new assets.

Carbines are lighter, shorter range versions of rifles, trading effectiveness at longer ranges for higher rate of fire and mobility. The old shotgun's 1.5x reaction modifier has been reassigned to carbines. Carbines use new sounds and current carbine sprites in ground combat.

Stats (brackets are rifle stats)Weight: 3kg (5kg)
Reload cost: 20TU (25TU)
Ammo: 20 (20)
Range: 15 (20)
Only 3 Aim modes: Snapshot TU 22% ACC 40% (Snapshot TU 28% ACC 45%)
Normal TU 30% ACC 70% (Normal TU 40% ACC 80%)
Burst TU 40% ACC 40% (Burst TU 55% ACC 45%)
Damage: 5/6 of equivalent rifle damage
Has 1.5x reaction modifier


Shotguns are largely the same except:

Pellets: 6 (from 3)
Damage per pellet: 3/5 of original damage
Weight: 4kg (from 3kg)
Has 1x reaction modifier (from 1.5x)

This means an overall increase in damage and reliability, at expense of 1.5x reaction modifier and slight increase in weight. Upgraded shotguns now use the new assets and sounds, using the equivalent rifle sprite in ground combat.

Regarding the new sounds, the carbines were made by modifying the sounds of the equivalent tier pistols (which also have an unused burst sound) to make them sound different than the pistols, more what shots from an automatic would sound like, but less powerful than rifles, so they sound unique. The upgraded shotguns's sounds consist of two components. A heavily modified version of an equivalent rifle shot, so it sounds more powerful, and a short sound similar to the "pump" of the ballistic shotgun. This was done by modifying and mixing in reload sounds, e.g. the plasma shotgun has a "latch" sound to simulate the plasma stream being cut off, and MAG has a charging up sound after it fires. This makes the shotguns have their own identity and feel powerful to use

Other changes:
•AK47 now replaces ballistic rifle, with modified sound and using the AK47 ground combat sprites
•M16_short is used for the ballistic carbine, with modified sound and using the default rifle ground combat sprites
•Incendiary grenades have been added, using modified art and projectiles of stun grenade
•New rocket projectiles for upgraded rockets
•New xenopedia images for each weapon tier
•Alien weapons now use different projectiles depending on type

Popular Discussions View All (1)
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8 Aug, 2022 @ 3:22am
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54 Comments
A HORDE OF CATS 14 Apr, 2021 @ 2:43pm 
I think it's a bug but it's pretty funny: the laser carbine shoots a burst of 3 projectiles like the shotgun... but is capable of automatic fire like the carbine it's meant to be.

Pretty scary.
Cold|Heat 1 Mar, 2021 @ 4:39pm 
This would be a great little mod if it wouldn't replace the M16 with the AK47. I have the soviets weapons mod for that and then I have 2x AK but no M16.
-L1ch 7 Jan, 2018 @ 2:54pm 
Any way to return back to the M16 instead of the AK47?
GFNeves 21 Aug, 2017 @ 3:57pm 
@Alathaniel Hey, if you could release the fix in the forums, that would be great.
Voodoo 11 Feb, 2017 @ 3:10pm 
Alathaniel,

Looks like he's abandoned this, please release the gold!
Alathaniel 26 Jan, 2017 @ 7:40pm 
Khall,

Are you still around and supporting the mod in any way? I'm working on getting the missing text bits for the new energy carbines into my local copy, and I'd like to make it available but I don't want to take credit for what you've already done.
eevee gaming 24 Feb, 2016 @ 4:40pm 
Khall,

I have found that this mod is incompatible with retacrew7's Creating Value mod, as well as the default Custom Soldiers options. Is there something you can do about that?
Aetius 24 Jan, 2016 @ 10:43am 
The carbines after lasers are stupid powerful with 3 shots normally and 9 on burst. Anyways, is there a reason why the shotguns aren't appearing in my game?
R o c k y J e t 8 Jul, 2015 @ 5:45pm 
OP up the ass!! had to unsubscribe. Too easy now and no fun. Sorry
Yerude 5 Jul, 2015 @ 4:06am 
Overpowered as hell, ripped out all fun of the game.