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var _taunt = false;
with (owner)
{
if("toppin_buddy_taunt" in self)
{
_taunt = toppin_buddy_taunt;
toppin_buddy_taunt = false;
}
}
then if _taunt is true you just need to set the buddy's state to "taunt", state_timer to 0 and run your sprite randomizer code. If you do that then any character could make your buddy taunt by setting toppin_buddy_taunt to true anywhere in their code