XCOM 2
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A Requiem For Man: Foundational (BETA)
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6.676 MB
15 Dec, 2024 @ 1:08pm
16 Dec, 2024 @ 7:38am
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A Requiem For Man: Foundational (BETA)

Description
What is this?

A set of Core, Foundational Changes from the original A Requiem For Man megamod, massively enhanced, improved, and recoded, made possible with the help of the ever awesome Iridar.

The Foundational Aspect

This mod contains a Configurable Loadout Randomizer that can be applied to Nearly(TM) ANY unit in the game.

Out of the box, it currently introduces an expanded arsenal of weaponry for ADVENT units, and massively modifies loadouts of most basegame ADVENT Units and some basegame Aliens, and as such, every encounter with these enemies will vary in experience. This does however, make the game significantly more challenging.

It also contains a few small item and mechanical tweaks, including as following..
An ongoing separation of Stuns and the shutdown mechanic into two separate mechanics.
Bluescreen Rounds deal significantly less damage to robots, and slightly reduce damage dealt to Organics, but have a chance to Shutdown Robotic Units, including Stun Immune Robots.

Emp Grenades are also now guaranteed to Shutdown Robotics, even Stun Immune ones.
These changes are easily disabled or expanded on via configurable settings.

A config toggle to make all robots stun immune, fully separating the Shutdowns from Stuns. This is disabled by default currently, as the separation between shutdown and stun is not yet all-encompassing as of the beta.

Compatibility

Should be basically universally compatible and safe to install mid-campaign.
28 Comments
david.kahil1 5 Jul @ 9:21pm 
hahahahaha i am getting slaughtered, this is great, i thought i would just bite off commander and have a run at lwotc+requiem hahahahahah
Wrath 5 Jun @ 10:53pm 
Requiem is one of the best additions I ever add to my xcom2 game, and now you telling me it's gonna be even more challenging ? (I use RPGO, constantly looking for ways to make the game harder to face my superhero barracks)

Thanks a ton and thanks a lot for the Requiem project , it's like a DLC tbh , cheers maximum
Reaver 4 May @ 8:29pm 
The true Requiem-Com starts now.
ReshiKillim  [author] 24 Mar @ 12:45am 
should be safe, yes
hottt3 21 Mar @ 3:45am 
Thanks for the reply. Is it safe to install midgame?
ReshiKillim  [author] 20 Mar @ 10:05am 
@hottt3 It's essentially universally compatible
hottt3 19 Mar @ 8:10pm 
Thanks for your work! Is this mod going to be compatible with LWOTC?
RambelZambel 11 Jan @ 3:03am 
dropunit command doesnt work either, has always the standart loadout,
but i think its the autocannon, deleted everything except the autocannon loadout
RambelZambel 11 Jan @ 1:15am 
officer had no primary weapon, but i cant tell what weapon he should have, F1 doesnt work with ths mod
RambelZambel 10 Jan @ 5:52am 
do these weapon have different dmg early game, cause the troppers still have all 3 dmg. The weapons have different optic. And they have grenades. Doesnt work well with F1 mod. Doesnt show the name of the weapon