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How to replicate: Summon a mechraid with arbiter. Arbiter will overchange even when not awake.
The previously reported dev-mode issue comes from errors caused by the mod when used with CE. Results in a null thingClass for some ammo Defs.
1. You need a loadAfter rule for CE, if your mod is loaded before it, it results in errors.
2. Your CE-patches as a whole also miss additional checks for DLC-related content. If you load your mod with CE but without DLCs, multiple patches are failing. If you load with neither CE nor DLCs, nothing complains - thus follows those errors might all just be related to CE-patches that have a dual dependency on CE & one (or multiple) of the DLCs.