Arma 3
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[SHG] Survivable Wrecks
   
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Data Type: Mod
File Size
Posted
Updated
110.546 KB
17 Dec, 2024 @ 8:00pm
16 Jun @ 7:41pm
7 Change Notes ( view )

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[SHG] Survivable Wrecks

Description
Spiritual sucessor to survivable crashes
Any landing you can walk away from is a good landing! This mod stops helocopters, planes, and ground vehicles (experimental - configurable) from immediately exploding and instead gives time for players to escape, although not unscathed.

Configurable settings are available under SHGT Survivable Wrecks
Requires ACE to apply ACE damage when ejected


21 Comments
MajorDETROIT 3 Jul @ 11:37pm 
anyway to make passengers stay in the helicopter? only crew is staying
givrus 19 Jun @ 7:32am 
Please do it for ACE NO MEDICAL! Is it possible???
Ztrack  [author] 16 Jun @ 10:06pm 
That's not really something related to this mod, or that i can fix, or that has been reported by my community. So i cant fix it
Henry Walker 16 Jun @ 8:53pm 
Good.. But sometimes when Helicopter got flip over (in advanced flight model), it's collision with ground so hard that game crashes due "Get matrix of physx actor is not valid! Object: B Alpha 1-1:1 (Modern Dreamer), B_Heli_Transport_01_F, Local"
Ztrack  [author] 16 Jun @ 7:42pm 
Update is live. Let me know if any issues come up
Ratfink52 16 Jun @ 11:38am 
Thank you! Appreciate it
Ztrack  [author] 16 Jun @ 10:14am 
Sure, why not. When i get the chance i'll update it.
Ratfink52 14 Jun @ 1:43pm 
I was also wondering if you could make the destruction upon hitting the ground a CBA option? So it could be a choice whether or not the aircraft fully blows up or not
Ztrack  [author] 12 Jun @ 5:55pm 
Sure I should probably do that
Ratfink52 1 Jun @ 7:16am 
Could you add descriptions to the configurable options in the CBA settings? Currently it just says the classname of the fnc but a description or explanation of each item would be nice :)