Arma 3
[SHG] Survivable Wrecks
21 Comments
MajorDETROIT 3 Jul @ 11:37pm 
anyway to make passengers stay in the helicopter? only crew is staying
givrus 19 Jun @ 7:32am 
Please do it for ACE NO MEDICAL! Is it possible???
Ztrack  [author] 16 Jun @ 10:06pm 
That's not really something related to this mod, or that i can fix, or that has been reported by my community. So i cant fix it
Henry Walker 16 Jun @ 8:53pm 
Good.. But sometimes when Helicopter got flip over (in advanced flight model), it's collision with ground so hard that game crashes due "Get matrix of physx actor is not valid! Object: B Alpha 1-1:1 (Modern Dreamer), B_Heli_Transport_01_F, Local"
Ztrack  [author] 16 Jun @ 7:42pm 
Update is live. Let me know if any issues come up
Ratfink52 16 Jun @ 11:38am 
Thank you! Appreciate it
Ztrack  [author] 16 Jun @ 10:14am 
Sure, why not. When i get the chance i'll update it.
Ratfink52 14 Jun @ 1:43pm 
I was also wondering if you could make the destruction upon hitting the ground a CBA option? So it could be a choice whether or not the aircraft fully blows up or not
Ztrack  [author] 12 Jun @ 5:55pm 
Sure I should probably do that
Ratfink52 1 Jun @ 7:16am 
Could you add descriptions to the configurable options in the CBA settings? Currently it just says the classname of the fnc but a description or explanation of each item would be nice :)
givrus 16 Apr @ 6:01am 
пожалуйста! можно без ACE MEDICAL?
Ztrack  [author] 6 Apr @ 5:33pm 
I've removed engine check and added more options as a request from my unit
Henry Walker 30 Mar @ 1:44pm 
@Ztrack, there's a minor issue, possible, for such mods as "Hatchet's H60 Pack" or "AH-64 Longbow" mods, where main rotor can be possibly damaged by overload or excessive torque, not by crash or enemy fire. I didn't tested it myself yet, but think this scenario can happen
Ztrack  [author] 30 Mar @ 1:03pm 
@Henry Walker
Thank you for this bug report. I have released a patch that addresses this concern.
I had commented this line out for some reason in the latest update. Now the code checks that the hull, main rotor, or engine are above critical damage thresholds to initiate the script.

As always if there are further suggestions or reports please send them my way.

Thanks again
Henry Walker 30 Mar @ 5:39am 
Ztrack, just found major bug: When shooting through vehicle windows, when window got broke, 'Crash' sequence started. So, for example, you can shoot even landed, engine off helicopter in front glass, and when it got broken, helicopter goes on fire and explodes later.
Henry Walker 19 Mar @ 10:38pm 
Velt, i used this two mods together and didn't had any problems at least as i configured both of them.

This "Survivable Wrecks" main fiture is controlling and capping damage crew recieved on vehicle destruction (fireball state), so crew get fallen out of destroyed vehicle, taking CBA Desired damage cap, and no one ever die if cap is low.

You can crash plane directly in ground and still survive (e.g. got flipped due crash landing of helicopter because Arma' moments, and be alive), so they both working but bit different ways
76561198286801699 19 Mar @ 8:01pm 
how compatable is this with the freestyles crash landing mod
Henry Walker 17 Mar @ 2:22pm 
How configurations from this mod works? How to make aicrafts to be more resistable for crashing/hitting ground
MajorDETROIT 4 Mar @ 11:51am 
it says ace compatible but they bail when they go down
Ztrack  [author] 21 Dec, 2024 @ 11:45am 
I haven't made a vanilla version because we use ace
Crinke 21 Dec, 2024 @ 8:48am 
why does it require ace?