X4: Foundations

X4: Foundations

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Skills Matter Less
   
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21.935 KB
17 Dec, 2024 @ 10:47pm
8 Feb @ 12:42pm
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Skills Matter Less

Description
Overview

Combat AI in the base game is heavily dependent on the skill level of the pilots. The difference between 0 star pilots and 5 star pilots is night and day. This is not inherently a bad thing, but does lead to the AI making a lot of... really bad choices.

This mod reworks their effectiveness to the following:

Stars
Modded Equivalent
0
4
1
4.2
2
4.4
3
4.6
4
4.8
5
5

Impacted Mechanics

All AI can now use boosts in combat, and will use them wisely.
All AI are now vastly better at dogfighting.
All AI are now far better at breaking off attack runs to reposition when threatened.
All AI are now faster at recalculating their next moves in general.

Service Crew now have their near full repair capabilities to start with.

Boarding is partially impacted. It does not modify the strength value of marines, but does offer (slightly) increased responsiveness in ships doing boarding actions.

What this mod does not do

Requirements for behaviors, such as autotrading, are not impacted.
Non-ship related stats, such as the distance limit for managers, are not impacted.
Overhaul the AI in any major way. It simply allows all vanilla npcs to make use of the base game's features.

Compatibility

This mod should have no compatibility issues with new ship mods.

Personally confirmed functional with VRO.
Personally confirmed functional with Reemmergence.
Personally confirmed functional with KUDA. (As this mod is intended to bolster vanilla logic, this effectively amounts to making sure KUDA has the right of way whenever they conflict.)
11 Comments
Rin 9 Feb @ 6:37am 
Appreciated, Kelp! Honestly such a nice QOL mod as is.
Kelp  [author] 8 Feb @ 7:28am 
As there's a non-zero number of people asking for it, I'll look into adding an Extension Option to change the minimum skill effect after 7.5 releases. There's a relatively good chance the mod will need updated for it anyway and that will be a good time to solve two birds with one stone.
Rin 8 Feb @ 5:49am 
I would also love a "lite" version of this if possible! This is great for now but yeah, would love a little bit more between bottom and top
Amduskas 31 Jan @ 9:12pm 
Great mod!

Any chance of getting something like a "Lite" version, with the 0 star modded equivalent starting at 3, rather than 4?
I do like the idea of more dynamic AI behavior, so I don't want to totally gut it, but vanilla AI behavior isn't dynamic, it's just frustrating lol.
Kelp  [author] 25 Jan @ 1:07pm 
@Sig (Von Luck WT)
A quick glance at Interworlds seems to imply they should be compatible. Interworlds looks to make some minor changes to AI code in many places but we don't seem to directly touch the same thing. At worst some of my changes won't apply.
Sig (Von Luck WT) 25 Jan @ 12:13pm 
Hi this looks promising, does it work okay with Interworlds?
Zeromentor 11 Jan @ 7:00pm 
This is the kind of mod I've wanted for a very long time +1
Kelp  [author] 6 Jan @ 12:39pm 
@DiedDueToFallDmg It does not modify skill requirements. It does slightly-to-moderately increase mining speeds and makes miners more likely to prefer selling to higher buy price stations.
DiedDueToFallDmg 5 Jan @ 5:11pm 
so does this not effect auto mineing?
Howdoyoupurr 5 Jan @ 1:12pm 
This is likely to become a must on mod lists