Arma 3
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[CO-04]QRF Operations[Proving Grounds]
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry, Vehicles
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
1.828 MB
18 Dec, 2024 @ 7:30am
12 Apr @ 12:50pm
19 Change Notes ( view )

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[CO-04]QRF Operations[Proving Grounds]

In 1 collection by Multicellular Organism
Small scale, high FPS operations
18 items
Description
Attack and defend scenario with heavy usage of random generation. Your task is to secure the objective and hold it until reinforcements arrive. Playtime around 30-60 minutes.

Main features:
-everything is randomly generated, from mission location, enemy composition to time and weather.
-high replayability
-optimization for high fps.
-custom sound and radio chatter.
-enemy numbers scale based on player count.

Briefing:
One of our air assets got shot down and crashed in enemy territory. Your task is to find the crash site and secure the area. Once this is achieved you will have to hold the site until reinforcements arrive ETA around 15 minutes.

You will be inserted via helicopter into abandoned farm. A flight of cargo helicopters has been dispatched to deliver a vechicle to your location, but due to strong enemy anti-air coverage in the area there is a high risk that they will be forced to abort delivery. Alternatively you have a civilian vechicle avaible at the farm.

Intel reports that enemy forces have already found the crash site but their presence is low, around 10 individuals. There is a low possibility that they are supported by light vechicle or a mounted heavy weapon but most likely they did not have time to prepare their position. Enemy reinforcemets are to be expected.
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For more missions like this please check out my collection:
Small scale, high FPS operations.

Any feedback is greatly appreciated.